The one-paragraph version
Relaunch is a solo-friendly, endgame-first FFXI server. Every new character is created fully set up (all jobs, spells, missions, maps, 4 starter trusts, ~4,000 key items) so the only early goal is getting one job to level 99 — which is fast (3× EXP). That first 99 is the pivot where the server "becomes its own game": custom gear tiers, an augment economy, ultimate-weapon forging, and a huge catalog of scalable solo/group content all unlock.
From there, progression runs on four parallel axes — gear (medal vendors → augments → reforge → REMA/Prime weapons), permanent per-job power (Job Points → Master → Rebirth & Ascension), character-wide meta power (Paragon, cross-job traits), and content clears that gate everything else. A single soft currency, Hunt Marks, ties most of it together, and nearly every fight is stat-scaled rather than level-scaled — mobs stay Lv 99–150 with brutal HP/stat overlays and "hardcore mechanics" (stance-dancing, enrage timers, hold-fire windows) so content stays hard without new level caps.
Design philosophy & how it differs from retail
| Principle | How it shows up |
|---|---|
| Solo-viable endgame | Most content is soloable with an overhauled Trust roster; many instances disable trusts for a pure solo skill-check and reward accordingly. |
| Stat-scaled difficulty | Bosses stay Lv 99–150 but get HP ×3–96 and huge ATT/ACC/DEF overlays + escalating mechanic kits. Difficulty ≠ level. |
| One currency spine | Hunt Marks are earned almost everywhere and spent almost everywhere; secondary currencies feed specific tracks. |
| Documented & generator-backed | The website regenerates from this same server code, so player-facing numbers can't silently drift. |
| Quality-of-life everywhere | AH from anywhere, warp commands, auto-subjob leveling, no EXP loss on death, full wardrobes at creation, home-point full heal. |
| Anti-exploit economy | Repeatable content drops crafting mats (not gear) to protect the AH; a system "market maker" keeps prices fixed; gear vendors use bound currencies. |
Server-wide rules (the live settings)
| Setting | Value | Meaning |
|---|---|---|
| EXP rate | 3.0× (mob, book/FoV-GoV, RoE) | Fast leveling. |
| Capacity rate | 3.0× | Aligned with EXP — capacity farming (CP → Job Points → Master) runs at 3×. |
| Level cap | 99 | No genkai / limit-break quests needed. |
| Job Points | 2,100 spent = Mastered | The master threshold everything keys off. |
| EXP on death | 0% lost | Death is cheap. |
| Party level gap | earns within 35 levels (retail 10) | Mixed/mentor parties work. |
| Starting state | subjob + advanced jobs from creation, all maps, cutscene off | Zero setup friction. |
| Damage cap | 79,999 → 1,999,999 per WS | By weapon tier: 79,999 base → 99,999 Ambuscade → 999,999 REMA → up to 1,999,999 Prime (retail is 99,999). |
You start "maxed on setup"
Everything below happens automatically at character creation / first login — there is no setup grind:
- All jobs & subjobs, every spell/WS, skills capped to level, all missions complete, all maps & warps, full 8× Mog Wardrobes (80 slots each).
- 300,000 gil one-time gift; 25 Hunt Marks starter stipend.
- 4 starter Trusts: Shantotto, Kupipi, Trion, Tenzen.
- RUN, GEO, SMN auto-unlocked; Merit & Job-Point menus un-greyed.
Onboarding NPCs (all in the hub, Purgonorgo Isle / !hub):
- Welcome Moogle — free starter kit; at level 50, a shop of level-50 gear, 1,000 gil each with 2 fixed augments, filtered to your job.
- Nomad Moogle — change jobs, delivery box, mog services.
- Survival Guide — warp to any of 98 retail spots, 1,000 gil per warp.
Level 1 → 99 (the only early goal)
Mob EXP is 3× and the subjob levels itself, so 99 comes quickly.
- !expcamp [N] — warp to one of 22 level-banded camps, La Theine (10-25) up to Kamihr Drifts (95-99).
- Subjob EXP Share — your active subjob passively banks 25% of all main-job EXP (capped at your main's level). A Rebirthed subjob earns no share.
- !buff — a 5-hour package: regional buff, Regen, Refresh, Regain, Composure, Reraise III. At level 99 the Regen and Refresh drop off — they're a leveling aid; the regional buff, Regain, Composure, and Reraise III still apply at every level.
- !fellow — your Adventuring Fellow, a full extra party member.
- On the way: set a subjob, activate Records of Eminence, grab a Fields/Grounds of Valor page, buy EXP/Capacity rings in !shop, use the fixed-price !ah.
- !autojp / !automerits — auto-spend unspent Job Points / Merits.
- Daily/retention: +50 marks first login each day; streak milestones (7d +75 → 30d +750); a Daily Board of XP objectives (up to 750 marks/day).
What unlocks at 99 (the pivot)
The moment your main job hits 99, you can immediately:
- Reforge AF/Relic/Empyrean → iLvl 109 for free via !shop.
- Claim 48 free augment catalysts from the Commemoration Moogle (one-time, first 99).
- Run the Hunting League (!hunt) for Hunt Marks & gear.
- Farm Capacity Points (!capacity) toward Master.
- Start Ascension, Rebirth, Unity NMs, High-Tier Battlefields, and the rest of the endgame.
Currencies (the economic web)
| Currency | Earned from | Spent on |
|---|---|---|
| Hunt Marks | Almost all content — NM kills, waves, dailies, achievements, HTBF, Colosseum. Tip: rank up the Hunter's Guild for a stacking per-kill mark boost. | Medals, Domain gear, Ascension cost, augment affinities, exchanges |
| Bronze Silver Gold Medals | Bought with Hunt Marks (5 / 15 / 40 marks) | Weapon / Armor / Accessory vendors |
| Unity Accolades | Unity Wanted NMs | Unity gear +1 upgrades, accolade shop |
| Reforge Marks (AF/Relic/Empy) | Reforge NM pools (Sky Gods / Unity / Abyssea) | Armor reforge, weapon-forge final steps, Dynamis-D entry |
| Infamy | Invasion & Tournament wins, dungeons | Infamy Vendor accessories, Maat fight |
| Escha Beads / Silt | Geas Fete, Domain Invasion | Aeonic weapons, Warden material exchange |
| Domain Points (cap 80/day) | Domain Invasion | Domain Spoils gear |
| Cruor / Voidstones | Voidwatch | Voidwatch atmacite / perks |
| Paragon Points | Apex Trials, The Gauntlet | Paragon levels / perks |
| Mastery Sigils | Daily NM rotation | Spell & Skill Mastery upgrades |
| Gil | Everything | Cross-job unlocks, Prime forge (750M), race change (100M), casino, warps |
Gil services (hub): Eminence Broker (sell currencies for gil), Gil Exchange (buy marks at a bad rate), Title Broker, Warpman, Race Changer (100M), Casino, Mystery Mog gacha, Cosmetic Boutique, Happy Hour (daily 20:00–21:00 UTC: +50% EXP & Capacity).
Auction House
!ah works anywhere. A market-maker bot keeps the AH stocked at fixed, level-bracketed prices (gear discounted 90%, capped at equip-level 90) as a system seller — its sales are a gil sink, buying real listings pays players. That's why leveling gear is always cheap and available.
Gear acquisition — the five ladders
7a. Hunt Marks & the Medal vendors
The Hunting League (!hunt, Escha–Zi'Tah) is the core gear-and-currency loop — a 5-rank NM ladder you unlock with marks:
| Rank | Name | Unlock cost | Marks / NM |
|---|---|---|---|
| I | Initiate | free | 15 |
| II | Hunter | 150 | 28 |
| III | Elite | 650 | 45 |
| IV | Champion | 1,500 | 75 |
| V | Legend | 3,000 | 100 (Shinryu 120) |
Marks are multiplied by stacking bonuses (Hunter's Guild rank, first-kill +100%, weekly featured NM ×2, party +25–50%, kill-streak up to +50%, seasonal events). Marks buy Medals, spent at the Escha–Zi'Tah vendors:
| Vendor | Bronze | Silver | Gold | Stock |
|---|---|---|---|---|
| Weapons | 12 | 25 | 50 | ~90 Bronze (iLvl 100-109), ~40 Silver (113-115) |
| Armor | 12 | 25 | 50 | Bronze 100-109, Silver 110-115, Gold iLvl 118 "+1" |
| Accessory | 15 | 32 | 60 | Crafted + Delve accessories |
Two more vendors: the Infamy Vendor (accessories + the 20-piece Volte / Dynamis-D set for Infamy, mostly 3,000–5,000) and the Domain Quartermaster (Domain/Zurim gear, flat 5,000 marks each).
Full Hunting-League NM roster & mark bonuses
| Rank | NMs (each awards the rank's base marks) | Marks |
|---|---|---|
| I · Initiate | Leaping Lizzy, Valkurm Emperor, Tom Tit Tat | 15 |
| II · Hunter | Roc, Bomb Queen, Aquarius | 28 |
| III · Elite | Serket, Vrtra, Simurgh | 45 |
| IV · Champion | Nidhogg, King Behemoth, Kirin | 75 |
| V · Legend | Absolute Virtue, Pandemonium Warden | 100 |
| V · Legend | Shinryu (Lv 99, 72× HP) | 120 |
All NMs fight at combat Lv 99 (Shinryu 225-250) — difficulty comes from stat overlays (HP ×5 at Rank I up to ×36–72 at Rank V) and escalating hardcore mechanics, not level. A popped NM auto-despawns after 120s if never engaged.
Mark bonuses stack on every kill: Hunter's Guild rank amplifier · seasonal event multiplier · first-ever kill +100% · weekly Featured Hunt ×2 (one NM per tier, rotates weekly) · party +25% (2-3) / +50% (4+) · kill-streak within 5 min +10 / +20 / +50% (at 3 / 5 / 10 kills).
7b. The Augment System
Three NPCs in the hub. Catalysts are the currency; they auto-bank (never use inventory).
- Arcane Augmenter — trade 1 gear piece + 1-5 catalysts (10,000 gil flat). Each catalyst writes one of 5 augment slots; ~140 catalysts across 11 categories.
- Augment Sage — Sage Mastery (5 ranks, content-gated, raises roll floor + crit 5→30%) and 11 NM Affinities (register a trophy = HL Rank 3 + 1,000 marks → "roll twice, keep better" forever).
- Crit rolls (or a consumed Maat's Cap) force perfect rolls; Crystalize locks perfect slots so they survive re-augmenting.
Augment Tier gates (in order)
T1 reach 99 · T2 Rank-2 Hunt NMs + HL Rank 3 · T3 Rank-3 Hunt NMs + Voidspire F10 + Wave Master Hard · T4 Rank-4 Hunt NMs + a Dynamis-D city + Wave Master Insane · T5 beat Maat's Echo (!maat).
Catalysts drop 10% from a specific mapped mob (or a random one from any mob); Treasure Hunter boosts it; NMs never drop catalysts. !augwarp <stat> warps you to a zone dropping that stat's catalyst.
Augment roll bands, Sage ranks & stat ceilings
Your Augment Tier picks a non-overlapping band of the 0–31 roll space; the Sage Mastery rank raises the floor within that band and sets crit chance:
| Tier | Roll band | Sage rank | Requirement | Crit |
|---|---|---|---|---|
| T1 | 0–5 | 1 · Initiate | HL Rank 2 | 10% |
| T2 | 6–11 | 2 · Adept | HL Rank 3 | 15% |
| T3 | 12–17 | 3 · Magus | HL 5 + Prestige 5 + 1 rebirth | 20% |
| T4 | 18–24 | 4 · Sage | Prestige 15 + 10 rebirths | 25% |
| T5 | 25–31 | 5 · Archon | Prestige 30 + 20 rebirths + 1 Gauntlet clear | 30% |
How a roll works: per slot floor = band.min + Sage rank, then roll = random(floor, band.max). A registered affinity rolls twice and keeps the better; a crit (Sage chance, or guaranteed by consuming a Maat's Cap) forces the band max on every slot; Crystalize then locks a perfect slot so it survives future re-augments.
Notable per-augment ceilings: WS Damage +9 · Store TP +12 · Magic Atk Bonus +14 · Magic Burst +9 (caps +40%) · Fast Cast +3 (caps +80%) · Subtle Blow +12 · Treasure Hunter +1 per piece (hard +15 gear ceiling — deliberately not tier-scaled) · Exp/Cap Points +33% per slot.
The 11 categories: Base Stats · Melee · Magic · Defense · Delays · Duration · Pets · Potency · Skills · Exp/Cap Points · Job Utilities. Each of ~140 catalysts maps 1:1 to a mob (10% drop).
7c. The Reforge ladder (AF/Relic/Empyrean → iLvl 119)
Warp with !reforged. Three NM pools each pay a mark type:
| Set | Source NMs | Currency |
|---|---|---|
| AF | Sky Gods (Genbu → Kirin) | AF Marks |
| Relic | Unity NMs (Bukhis → Tinnin) | Relic Marks |
| Empyrean | Abyssea NMs (Aello → Hadhayosh) | Empy Marks |
Upgrade per slot (same for all sets): base→+1 = 300, +1→+2 = 900, +2→+3 = 2,000 marks. The +4 tail (AF & Relic only) is at the Divergence Forge — trade a +3 piece + Paragon/Rusted/Black ID cards from Dynamis-Divergence. Separate track: the Abjuration Forge (in !hub) turns Geas Fete abjurations into augmented HQ armor.
7d. Ultimate Weapons (REMA / Prime)
The Weapon Forger (hub) builds all five paths, each base → 119 I → 119 II → 119 III, gated by a distinct content ladder + HL rank + escalating materials (final steps also burn 10k–24k Reforge Marks):
| Path | Gated by (examples) |
|---|---|
| Relic | Unity Wanted tiers → Dynamis-Divergence city wins → Wave Master Nightmare |
| Empyrean | Geas Fete → Voidspire F100 → Wave Master Apocalypse |
| Mythic | Nyzul F100 → Voidwatch NMs → Gauntlet + Wave Master Apocalypse |
| Aeonic | 50 Rebirths + 100 Ascensions (one job) → Geas Fete → all Dungeons + 10 Maat wins + Wave Master Oblivion |
| Prime | Requires a finished Aeonic first, then 5 Prime Trials + Apex Hunter title + Wave Master Ragnarok + 750M gil |
Build your Relic first. Empyrean and Mythic are intentionally not meant to be finished without a completed Relic behind you — treat Relic as your entry ultimate weapon.
The first Prime follows the Weapon Forger path: bring the matching Ajja weapon from Ambuscade, complete its pilgrimage and all 5 Prime Trials, defeat the matching Weapon Guardian, clear Wave Master Ragnarok, then forge through Kaja with medals, Reforge Marks, and 750M gil. After that, Oggbi handles repeat Primes by checking four matching final REMA as proof and charging the shorter repeat recipe.
Permanent power progression (above 99)
Two axes: per-job (swaps when you change jobs) and character-wide.
| System | Scope | Fed by | Cap | Destructive? |
|---|---|---|---|---|
| Capacity → Job Points | Per-job | !capacity CP farm | 2,100 JP = Master | No |
| Job Rebirth | Per-job | Reset a mastered job | 50 rebirths / job | Yes (wipes level + JP) |
| Ascension / Prestige | Per-job | HL Legend + Trial + Marks | Level uncapped | No |
| Paragon | Character-wide | Apex Trials climb | Perks hard-capped | No |
| Cross-Job Abilities/Traits | Character-wide | Gil (10M each) | 15 abilities / 4 traits | No |
- Job Rebirth — a mastered job resets to level 1 (wiping JP) for Rebirth Points spent on a per-job stat tree. The cost is an escalating, augment-proof EXP penalty (up to a −90% cap). Repeatable 50×.
- Ascension — unlocked at HL Legend (Rank 5). Re-clear a scaling trial + pay marks for Ascension Points (10→20 each), spent on the same tree as Rebirth — but uncapped level, no EXP penalty.
- Paragon — from Apex Trials. Buys infinite Paragon levels + hard-capped perks (up to +5,000 HP / +1,000 ATT) + a daily buff. Perks scale with the current job's mastery (0/50/100%).
- Cross-Job — buy JAs usable via macro (10M each) and passive traits (Dual Wield +15%, which also unlocks the off-hand slot on any job).
- Spell & Skill Mastery — !empower shows Mastery Sigils; spend on WS Potency (+40% at T5), Spell Potency, crit bursts, trait riders.
How it stacks
Rebirth + Ascension are independent additive per-job trees (same list, separate caps). Paragon stacks character-wide; cross-job traits apply on every job. Real Level (!reallevel) and master-star color are read-only aggregates that measure the stack for leaderboards.
Combat tuning (why the numbers are big)
- Weaponskill damage cap scales by weapon — 79,999 (iLvl-119) → 99,999 (Ambuscade) → 999,999 (REMA) → up to 1,999,999 (Prime). It is a per-weaponskill total applied regardless of hit count, so even a 1–2-hit WS still reaches its weapon’s cap.
- Weaponskill multipliers (scale fresh-99 → mastered by JP): Standard 8×→13× (cap 79,999 on iLvl-119 weapons); Ambuscade finals cap 99,999; REMA family bonuses +100/120/140/160% (Relic/Emp/Mythic/Aeonic); Prime up to 1.5–2.0M by job role.
- Magic mirrors the WS curve; Enhancing duration ×2; BLU auto-learns all spells.
- Pets/ranged: SMN avatars, BST jug pets, and RNG get large flat boosts; ranged has no distance penalty; jug pets auto-Ready / auto-engage.
The Trust overhaul
- Ciphers are retired — content kills teach the trust spell directly. Un-earned trust spells are stripped.
- Obtained by: 4 free starters, content-NM drop rolls (~111 trusts, 8–15% per kill), and the Void Keeper (paid "chase" trusts — Corvus/Meat/Gemma/Cornelia/Matsui-P, 10–50M gil).
- Power scales with your master level (full at 99) × trust tier (C/B/A/S), hard-capped per tier (C 10k → S 40k; Shantotto II & Matsui-P 79,999).
- Fielding cap climbs 2 → 5: 3 at Fellow 100 or any Rebirth, 4 at Voidwatch Tier 5 + 3 strata, 5 at all Unity NMs conquered. The Adventuring Fellow is a free extra slot.
The endgame content catalog
Solo climbs — trusts usually disabled, pure skill checks
| Content | Where / command | Shape | Reward |
|---|---|---|---|
| Game Master Waves | !wavemaster, Escha-Ru'Aun | 11 difficulties (Easy→Terror), single-enemy waves | Hunt Marks; clears gate augments/weapons |
| Apex Trials | Apex Arbiter, hub | Infinite boss climb (scales forever) | Paragon Points |
| Endless Tower | Tower Arbiter, hub | 50 floors, boss every 10th; death ends run | Allied Notes; F50 = Prime Trial 2 |
| Voidspire | !voidspire, Escha-Ru'Aun | Endless floor gauntlet | Best-floor leaderboard + weekly marks |
| The Gauntlet | Gauntlet Keeper, hub | 10 fixed bosses (Aquarius→Shinryu) | Gil/Paragon/Infamy; L10 enshrines a Champion |
| Colosseum | Arena Herald, hub | Async ranked duels vs AI replicas (Elo) | Hunt Marks; ratings on leaderboard |
| Maat's Echo | !maat, Ru'Lude | Lv200 solo skill-check (150 Infamy) | Maat's Cap + unlocks Augment Tier 5 |
| Job Mastery | Weapon Mastery Sage, hub | 14 weapon "Guardian" superbosses (solo) | Prime Weapon Trial 4 |
Group instances
| Content | Entry | Key requirement | Reward |
|---|---|---|---|
| High-Tier Battlefields | Phantom Gem → !htbf | Master on the entering job + all 11 affinities; T-III via Final Proving | Gil + marks + mats; gates Ambuscade |
| Omen | Incantrix, Reisenjima | Must have built a REMA/Prime weapon | Omen boss gear, Paragon job cards |
| Nyzul Isle | Sorrowful Sage, Mhaura | None (retail prereqs bypassed) | Vigil (Mythic-base) weapons; F100 = Mythic gate |
| Dynamis-Divergence | Portal ×4 cities | 250 Reforge Marks | Currency + reforge mats, Su5 weapons |
| Ambuscade | Ambuscade Tome, Mhaura | 1 HNM King kill + HTBF T1/T2/T3 | Hallmarks → Ambuscade armor & weapons |
| Dungeon Instances | Dungeon Guide, hub | Party, Lv125 | 10 private dungeons; catalysts; gate Aeonic |
Full High-Tier Battlefield roster (17 fights)
Each fight uses a Phantom Gem key item (bought for gil at the hub vendor, consumed on entry) and has 3 tiers (I / II / III). Tier III unlocks after a one-time "Final Proving" (a half-strength T-III Garuda), which also satisfies Ambuscade's T3 requirement.
| Battlefield | Set | Gem cost (gil) |
|---|---|---|
| Trial by Fire / Ice / Wind / Earth / Lightning / Water | 6 Avatar Primes | 50,000 |
| The Savage | CoP | 100,000 |
| The Warrior's Path | CoP | 100,000 |
| One to be Feared (45-min) | CoP | 150,000 |
| Head Wind | CoP | 100,000 |
| Dawn (final CoP) | CoP | 200,000 |
| Puppet in Peril | ToAU | 120,000 |
| Legacy of the Lost | ToAU | 120,000 |
| Shadow Lord | RoZ | 150,000 |
| Return to Delkfutt's Tower | RoZ | 150,000 |
| The Celestial Nexus | RoZ | 200,000 |
| Divine Might (18-player) | RoZ | 200,000 |
| Ark Angels I–V | separate gems | 150,000 ea |
Entry gate: Master on the entering job (2,100 JP) + all 11 augment affinities registered. Scaling (avatar example): HP ×3.5 / ×8 / ×16 at T1/T2/T3. Reward: guaranteed gil + Hunt Marks (first clear of each fight+tier pays 2×) + crafting-material armoury loot (no gear, to protect the AH). Per-tier clear flags gate Ambuscade.
Ambuscade currency & upgrade math
Entry gate: ≥1 HNM King kill + at least one HTBF clear at each of T1, T2, T3. Boss is fixed (Bozzetto Breadwinner) — 3 modes × 5 tiers = 15 difficulties.
| Currency / item | Detail |
|---|---|
| Hallmarks | Per clear: Intense VD 3,600 → Light VE 50; ×time bonus up to +50% for sub-5-min clears. Capped at 200,000 / calendar month. |
| Gallantry | Party-shared per difficulty (solo earns 40% of one share). |
| Abdhaljs Seal | Hold into a party clear → triples that run's Gallantry. 1/month for 2,000 HM + 2 free/week. |
| Armor vouchers | Buy a voucher (3,000–8,000 HM) → NQ armor; upgrade NQ + 5 material → +1, +1 + 10 → +2. 10 sets. |
| Rings | 10 Ambuscade rings, 4,000 HM each. |
| Weapon chain | Base Tokko 2,000 HM → Ajja → Eletta → Kaja → Final, each step 5× of a material (Nugget→Gem→Anima→Matter); final step also 1 Pulse Cell (3,000 Gallantry). Feeds the Prime weapon path. |
Open-world NM systems
| System | How | Reward |
|---|---|---|
| Unity Wanted | Junctions / board; Accolades; 56 NMs, 3 tiers | iLvl 119 gear (+1 via accolades); all-conquered → 5th trust slot |
| Geas Fete | Escha ??? + pop KIs (Beads) | Beads/Silt, Beitetsu, Attestations (Aeonic), abjurations, crafted armor |
| Voidwatch | Field Planar Rifts (Voidstones) | Cruor/EXP/marks, Riftworn Pyxis gear; feeds Mythic gate |
| Affinity NMs | !affinitynm — 24 always-up HNMs | Trophies for the 11 augment affinities |
| HNM Kings | Classic land-king rotation | King kills gate Ambuscade |
| Star-Devourer Raid | Voidgate Sentinel, Escha-Ru'Aun | Server-shared raid; weekly +2,500 marks + Infamy |
Scheduled & activities
- Domain Invasion — every 3h, !diwarp to opt in; Escha zone defense → Silt/Beads + Domain Points.
- Provisioners' League — non-combat: fishing + HQ crafting turn-ins → ranks → marks.
- Treasure Hunt — maps drop from HL NMs; !dig a strongbox (marks/gil/catalysts).
- Tournament — !tournament, last-team-standing 8-wave PvE → 2,500 marks + Infamy.
- Casino / Mystery Mog / Chocobo Derby — gil sinks & gambling; Seasonal Events — GM-set bonus-mark multipliers.
Open-world mobs Lv 91+ in ~30 zones also get HP/stat floors (60k → 600k HP) so the overworld isn't trivial for maxed characters.
Social & meta
- Achievements — 37 milestones paying Hunt Marks (+ some titles), auto-awarded; !achievements.
- Leaderboards — The Chronicler NPC shows your record; !top ranks online players; server-wide rankings on the website.
- Combat Records — personal-best nuke/burst/heal/skillchain/30s-damage, shown at the Chronicler.
- !who (session online), !lfg (server-wide LFG), !seek (GM find-player), weekly recap on first login.
The recommended path (putting it together)
| # | Step |
|---|---|
| 1 | Hit 99 (!expcamp, !buff, !fellow). Grab the Commemoration Moogle's 48 catalysts. |
| 2 | Gear up cheaply: free !shop reforged AF/Relic/Emp (iLvl 109), AH leveling gear, Welcome Moogle at 50. |
| 3 | Run the Hunting League → marks → Medals → Bronze/Silver/Gold vendors. Climb HL ranks. |
| 4 | Augment your gear — push Augment Tier via content, register affinities at the Sage. |
| 5 | Farm Capacity → Job Points → Master (2,100 JP). |
| 6 | Reforge AF/Relic/Emp to +3 (+4 via Dynamis-D). Chase iLvl 119 via Unity Wanted. |
| 7 | Open the power trees: Rebirth (mastered jobs), Ascension (HL Legend), Paragon (Apex). |
| 8 | Build an ultimate weapon (REMA → Aeonic → Prime) via the Weapon Forger + gates. |
| 9 | Endgame loop: HTBF, Omen, Ambuscade, Dynamis-D, Geas Fete, Voidwatch, the Gauntlet, the raid, and the infinite climbs for leaderboard glory. |
Command quick-reference
Travel
!hub / !leaf / !lib!henge!expcamp!waypoint!huntwarp!affinitynm!augwarp!iwarp!diwarpProgress & info
!progress!mystats!profile!reallevel!marks!nms!week!time!events!top!who!achievements!mastery!checkrebirth!checkascend!paragon!forgegatesActions
!buff!fellow!autojp!automerits!shop!ah!hunt!capacity!wavemaster!apex!tower!voidspire!voidwatch!htbf!ambuscade!maat!unity!geas!tournament!dig!offhandCurrently disabled / retired
Not live right now
Scheduled Invasion — retired 2026-07-31 (gear leak). World Boss — retired (replaced by the Star-Devourer raid). Accessory NPC — disabled by owner request. Divergence Reforger — retired (replaced by the +4 Divergence Forge). open_mog_containers — disabled (login crash). Seasonal events — none scheduled (mechanism live).