The Star-Devourer — Weekly Boss¶
A multi-phase boss in Escha - Ru'Aun. Warp with !wavemaster or !wm1, then speak to the Voidgate Sentinel. The fight is server-shared and soloable on a geared Ambuscade setup; its richest rewards lock out once per week.
Summary
A weekly-lockout, multi-phase boss (The Star-Devourer) in Escha - Ru'Aun — survive the stance dance, the tendril adds, the dispel sweep, and the enrage for marks and Infamy once a week. Soloable on Ambuscade gear.
Starting the fight¶
Warp with !wavemaster or !wm1 — that lands you in Escha - Ru'Aun near the fight (258.657, -70.02, 509.292). Speak to the Voidgate Sentinel to summon The Star-Devourer. The fight is server-shared, so anyone in the area can join. It is soloable on a geared Ambuscade setup; a group just makes it faster.
The boss¶
The Star-Devourer is level 150 with about 60× a normal boss's HP. A long, phase-driven fight — work through each stage below. You do not need a raid group.
Fight mechanics¶
The Star-Devourer is a scripted encounter — its phases fire in a fixed order as you chip away at its health. Knowing what's coming is the difference between a clean kill and a wipe.
The stance dance — from 90% HP. Once the boss drops to 90% it begins alternating between two stances roughly every 45 seconds:
- Aegis Stance — blades glance off (near-immune to physical), but magic rips through.
- Umbral Stance — spells gutter out (near-immune to magic), but steel bites deep.
Watch the on-screen call-out and switch your damage type to match, or your numbers will vanish.
The tendrils — at 75% and 30% HP. The Devourer spawns Starspawn Tendrils and starts rapidly healing itself while they live — the tendrils feed the maw. Cut them down fast to stop the heal and resume your assault.
Dispel sweep — at 50% HP. A wave of unbeing strips protective buffs from everyone engaged. Be ready to re-buff and press on.
Final fury — at 15% HP. The boss permanently spikes its attack and attack speed for the last stretch — the closing burn is a dangerous one.
Soft enrage — 12 minutes in. If the fight drags on this long, a massive permanent buff lands and the encounter becomes a race. Kill it before the clock turns the Devourer untouchable.
If every living raider leaves the boss's area for too long, the fight resets and the Devourer despawns — keep someone on it.
Rewards¶
Rewards are on a weekly lockout (resetting Monday 00:00 UTC):
- First kill of the week: 2,500 Hunt Marks + 500 Infamy.
- Repeat kills the same week: 250 Hunt Marks as a consolation, so it's always worth helping your friends down it again.
You must be near the boss when it dies to get credit.
The weekly reset shares the same Monday 00:00 UTC anchor as the Weekly Hunt Board and the weekly Raid, so you can plan your big-ticket weekly runs together.
Last updated: 2026-08-28 08:15 PDT