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The Star-Devourer — Weekly Boss

A multi-phase boss in Escha - Ru'Aun. Warp with !wavemaster or !wm1, then speak to the Voidgate Sentinel. The fight is server-shared and soloable on a geared Ambuscade setup; its richest rewards lock out once per week.

Summary

A weekly-lockout, multi-phase boss (The Star-Devourer) in Escha - Ru'Aun — survive the stance dance, the tendril adds, the dispel sweep, and the enrage for marks and Infamy once a week. Soloable on Ambuscade gear.

Starting the fight

Warp with !wavemaster or !wm1 — that lands you in Escha - Ru'Aun near the fight (258.657, -70.02, 509.292). Speak to the Voidgate Sentinel to summon The Star-Devourer. The fight is server-shared, so anyone in the area can join. It is soloable on a geared Ambuscade setup; a group just makes it faster.

The boss

The Star-Devourer is level 150 with about 60× a normal boss's HP. A long, phase-driven fight — work through each stage below. You do not need a raid group.

Fight mechanics

The Star-Devourer is a scripted encounter — its phases fire in a fixed order as you chip away at its health. Knowing what's coming is the difference between a clean kill and a wipe.

The stance dance — from 90% HP. Once the boss drops to 90% it begins alternating between two stances roughly every 45 seconds:

  • Aegis Stance — blades glance off (near-immune to physical), but magic rips through.
  • Umbral Stance — spells gutter out (near-immune to magic), but steel bites deep.

Watch the on-screen call-out and switch your damage type to match, or your numbers will vanish.

The tendrils — at 75% and 30% HP. The Devourer spawns Starspawn Tendrils and starts rapidly healing itself while they live — the tendrils feed the maw. Cut them down fast to stop the heal and resume your assault.

Dispel sweep — at 50% HP. A wave of unbeing strips protective buffs from everyone engaged. Be ready to re-buff and press on.

Final fury — at 15% HP. The boss permanently spikes its attack and attack speed for the last stretch — the closing burn is a dangerous one.

Soft enrage — 12 minutes in. If the fight drags on this long, a massive permanent buff lands and the encounter becomes a race. Kill it before the clock turns the Devourer untouchable.

If every living raider leaves the boss's area for too long, the fight resets and the Devourer despawns — keep someone on it.

Rewards

Rewards are on a weekly lockout (resetting Monday 00:00 UTC):

  • First kill of the week: 2,500 Hunt Marks + 500 Infamy.
  • Repeat kills the same week: 250 Hunt Marks as a consolation, so it's always worth helping your friends down it again.

You must be near the boss when it dies to get credit.

The weekly reset shares the same Monday 00:00 UTC anchor as the Weekly Hunt Board and the weekly Raid, so you can plan your big-ticket weekly runs together.


Last updated: 2026-08-28 08:15 PDT