Final Fantasy XI · Relaunch Private Server

How the Relaunch Server Works

A full tour of the custom content — mechanics, currencies, gear, and the endgame — drawn directly from the live server code. Every number below is the real value in the catalogs.

EXP rate — 99 comes fast
99
Level cap (no genkai quests)
1,999,999
Max weaponskill damage (Prime)
2,100
Spent JP = a Mastered job
~200
Custom modules & commands
00

The one-paragraph version

Relaunch is a solo-friendly, endgame-first FFXI server. Every new character is created fully set up (all jobs, spells, missions, maps, 4 starter trusts, ~4,000 key items) so the only early goal is getting one job to level 99 — which is fast (3× EXP). That first 99 is the pivot where the server "becomes its own game": custom gear tiers, an augment economy, ultimate-weapon forging, and a huge catalog of scalable solo/group content all unlock.

From there, progression runs on four parallel axesgear (medal vendors → augments → reforge → REMA/Prime weapons), permanent per-job power (Job Points → Master → Rebirth & Ascension), character-wide meta power (Paragon, cross-job traits), and content clears that gate everything else. A single soft currency, Hunt Marks, ties most of it together, and nearly every fight is stat-scaled rather than level-scaled — mobs stay Lv 99–150 with brutal HP/stat overlays and "hardcore mechanics" (stance-dancing, enrage timers, hold-fire windows) so content stays hard without new level caps.

01

Design philosophy & how it differs from retail

PrincipleHow it shows up
Solo-viable endgameMost content is soloable with an overhauled Trust roster; many instances disable trusts for a pure solo skill-check and reward accordingly.
Stat-scaled difficultyBosses stay Lv 99–150 but get HP ×3–96 and huge ATT/ACC/DEF overlays + escalating mechanic kits. Difficulty ≠ level.
One currency spineHunt Marks are earned almost everywhere and spent almost everywhere; secondary currencies feed specific tracks.
Documented & generator-backedThe website regenerates from this same server code, so player-facing numbers can't silently drift.
Quality-of-life everywhereAH from anywhere, warp commands, auto-subjob leveling, no EXP loss on death, full wardrobes at creation, home-point full heal.
Anti-exploit economyRepeatable content drops crafting mats (not gear) to protect the AH; a system "market maker" keeps prices fixed; gear vendors use bound currencies.
02

Server-wide rules (the live settings)

SettingValueMeaning
EXP rate3.0× (mob, book/FoV-GoV, RoE)Fast leveling.
Capacity rate3.0×Aligned with EXP — capacity farming (CP → Job Points → Master) runs at 3×.
Level cap99No genkai / limit-break quests needed.
Job Points2,100 spent = MasteredThe master threshold everything keys off.
EXP on death0% lostDeath is cheap.
Party level gapearns within 35 levels (retail 10)Mixed/mentor parties work.
Starting statesubjob + advanced jobs from creation, all maps, cutscene offZero setup friction.
Damage cap79,999 → 1,999,999 per WSBy weapon tier: 79,999 base → 99,999 Ambuscade → 999,999 REMA → up to 1,999,999 Prime (retail is 99,999).
03

You start "maxed on setup"

Everything below happens automatically at character creation / first login — there is no setup grind:

  • All jobs & subjobs, every spell/WS, skills capped to level, all missions complete, all maps & warps, full 8× Mog Wardrobes (80 slots each).
  • 300,000 gil one-time gift; 25 Hunt Marks starter stipend.
  • 4 starter Trusts: Shantotto, Kupipi, Trion, Tenzen.
  • RUN, GEO, SMN auto-unlocked; Merit & Job-Point menus un-greyed.

Onboarding NPCs (all in the hub, Purgonorgo Isle / !hub):

  • Welcome Moogle — free starter kit; at level 50, a shop of level-50 gear, 1,000 gil each with 2 fixed augments, filtered to your job.
  • Nomad Moogle — change jobs, delivery box, mog services.
  • Survival Guide — warp to any of 98 retail spots, 1,000 gil per warp.
04

Level 1 → 99 (the only early goal)

Mob EXP is and the subjob levels itself, so 99 comes quickly.

  • !expcamp [N] — warp to one of 22 level-banded camps, La Theine (10-25) up to Kamihr Drifts (95-99).
  • Subjob EXP Share — your active subjob passively banks 25% of all main-job EXP (capped at your main's level). A Rebirthed subjob earns no share.
  • !buff — a 5-hour package: regional buff, Regen, Refresh, Regain, Composure, Reraise III. At level 99 the Regen and Refresh drop off — they're a leveling aid; the regional buff, Regain, Composure, and Reraise III still apply at every level.
  • !fellow — your Adventuring Fellow, a full extra party member.
  • On the way: set a subjob, activate Records of Eminence, grab a Fields/Grounds of Valor page, buy EXP/Capacity rings in !shop, use the fixed-price !ah.
  • !autojp / !automerits — auto-spend unspent Job Points / Merits.
  • Daily/retention: +50 marks first login each day; streak milestones (7d +75 → 30d +750); a Daily Board of XP objectives (up to 750 marks/day).
05

What unlocks at 99 (the pivot)

The moment your main job hits 99, you can immediately:

  • Reforge AF/Relic/Empyrean → iLvl 109 for free via !shop.
  • Claim 48 free augment catalysts from the Commemoration Moogle (one-time, first 99).
  • Run the Hunting League (!hunt) for Hunt Marks & gear.
  • Farm Capacity Points (!capacity) toward Master.
  • Start Ascension, Rebirth, Unity NMs, High-Tier Battlefields, and the rest of the endgame.
06

Currencies (the economic web)

CurrencyEarned fromSpent on
Hunt MarksAlmost all content — NM kills, waves, dailies, achievements, HTBF, Colosseum. Tip: rank up the Hunter's Guild for a stacking per-kill mark boost.Medals, Domain gear, Ascension cost, augment affinities, exchanges
Bronze Silver Gold MedalsBought with Hunt Marks (5 / 15 / 40 marks)Weapon / Armor / Accessory vendors
Unity AccoladesUnity Wanted NMsUnity gear +1 upgrades, accolade shop
Reforge Marks (AF/Relic/Empy)Reforge NM pools (Sky Gods / Unity / Abyssea)Armor reforge, weapon-forge final steps, Dynamis-D entry
InfamyInvasion & Tournament wins, dungeonsInfamy Vendor accessories, Maat fight
Escha Beads / SiltGeas Fete, Domain InvasionAeonic weapons, Warden material exchange
Domain Points (cap 80/day)Domain InvasionDomain Spoils gear
Cruor / VoidstonesVoidwatchVoidwatch atmacite / perks
Paragon PointsApex Trials, The GauntletParagon levels / perks
Mastery SigilsDaily NM rotationSpell & Skill Mastery upgrades
GilEverythingCross-job unlocks, Prime forge (750M), race change (100M), casino, warps

Gil services (hub): Eminence Broker (sell currencies for gil), Gil Exchange (buy marks at a bad rate), Title Broker, Warpman, Race Changer (100M), Casino, Mystery Mog gacha, Cosmetic Boutique, Happy Hour (daily 20:00–21:00 UTC: +50% EXP & Capacity).

Auction House

!ah works anywhere. A market-maker bot keeps the AH stocked at fixed, level-bracketed prices (gear discounted 90%, capped at equip-level 90) as a system seller — its sales are a gil sink, buying real listings pays players. That's why leveling gear is always cheap and available.

07

Gear acquisition — the five ladders

7a. Hunt Marks & the Medal vendors

The Hunting League (!hunt, Escha–Zi'Tah) is the core gear-and-currency loop — a 5-rank NM ladder you unlock with marks:

RankNameUnlock costMarks / NM
IInitiatefree15
IIHunter15028
IIIElite65045
IVChampion1,50075
VLegend3,000100 (Shinryu 120)

Marks are multiplied by stacking bonuses (Hunter's Guild rank, first-kill +100%, weekly featured NM ×2, party +25–50%, kill-streak up to +50%, seasonal events). Marks buy Medals, spent at the Escha–Zi'Tah vendors:

VendorBronzeSilverGoldStock
Weapons122550~90 Bronze (iLvl 100-109), ~40 Silver (113-115)
Armor122550Bronze 100-109, Silver 110-115, Gold iLvl 118 "+1"
Accessory153260Crafted + Delve accessories

Two more vendors: the Infamy Vendor (accessories + the 20-piece Volte / Dynamis-D set for Infamy, mostly 3,000–5,000) and the Domain Quartermaster (Domain/Zurim gear, flat 5,000 marks each).

Full Hunting-League NM roster & mark bonuses
RankNMs (each awards the rank's base marks)Marks
I · InitiateLeaping Lizzy, Valkurm Emperor, Tom Tit Tat15
II · HunterRoc, Bomb Queen, Aquarius28
III · EliteSerket, Vrtra, Simurgh45
IV · ChampionNidhogg, King Behemoth, Kirin75
V · LegendAbsolute Virtue, Pandemonium Warden100
V · LegendShinryu (Lv 99, 72× HP)120

All NMs fight at combat Lv 99 (Shinryu 225-250) — difficulty comes from stat overlays (HP ×5 at Rank I up to ×36–72 at Rank V) and escalating hardcore mechanics, not level. A popped NM auto-despawns after 120s if never engaged.

Mark bonuses stack on every kill: Hunter's Guild rank amplifier · seasonal event multiplier · first-ever kill +100% · weekly Featured Hunt ×2 (one NM per tier, rotates weekly) · party +25% (2-3) / +50% (4+) · kill-streak within 5 min +10 / +20 / +50% (at 3 / 5 / 10 kills).

7b. The Augment System

Three NPCs in the hub. Catalysts are the currency; they auto-bank (never use inventory).

  • Arcane Augmenter — trade 1 gear piece + 1-5 catalysts (10,000 gil flat). Each catalyst writes one of 5 augment slots; ~140 catalysts across 11 categories.
  • Augment SageSage Mastery (5 ranks, content-gated, raises roll floor + crit 5→30%) and 11 NM Affinities (register a trophy = HL Rank 3 + 1,000 marks → "roll twice, keep better" forever).
  • Crit rolls (or a consumed Maat's Cap) force perfect rolls; Crystalize locks perfect slots so they survive re-augmenting.

Augment Tier gates (in order)

T1 reach 99 · T2 Rank-2 Hunt NMs + HL Rank 3 · T3 Rank-3 Hunt NMs + Voidspire F10 + Wave Master Hard · T4 Rank-4 Hunt NMs + a Dynamis-D city + Wave Master Insane · T5 beat Maat's Echo (!maat).

Catalysts drop 10% from a specific mapped mob (or a random one from any mob); Treasure Hunter boosts it; NMs never drop catalysts. !augwarp <stat> warps you to a zone dropping that stat's catalyst.

Augment roll bands, Sage ranks & stat ceilings

Your Augment Tier picks a non-overlapping band of the 0–31 roll space; the Sage Mastery rank raises the floor within that band and sets crit chance:

TierRoll bandSage rankRequirementCrit
T10–51 · InitiateHL Rank 210%
T26–112 · AdeptHL Rank 315%
T312–173 · MagusHL 5 + Prestige 5 + 1 rebirth20%
T418–244 · SagePrestige 15 + 10 rebirths25%
T525–315 · ArchonPrestige 30 + 20 rebirths + 1 Gauntlet clear30%

How a roll works: per slot floor = band.min + Sage rank, then roll = random(floor, band.max). A registered affinity rolls twice and keeps the better; a crit (Sage chance, or guaranteed by consuming a Maat's Cap) forces the band max on every slot; Crystalize then locks a perfect slot so it survives future re-augments.

Notable per-augment ceilings: WS Damage +9 · Store TP +12 · Magic Atk Bonus +14 · Magic Burst +9 (caps +40%) · Fast Cast +3 (caps +80%) · Subtle Blow +12 · Treasure Hunter +1 per piece (hard +15 gear ceiling — deliberately not tier-scaled) · Exp/Cap Points +33% per slot.

The 11 categories: Base Stats · Melee · Magic · Defense · Delays · Duration · Pets · Potency · Skills · Exp/Cap Points · Job Utilities. Each of ~140 catalysts maps 1:1 to a mob (10% drop).

7c. The Reforge ladder (AF/Relic/Empyrean → iLvl 119)

Warp with !reforged. Three NM pools each pay a mark type:

SetSource NMsCurrency
AFSky Gods (Genbu → Kirin)AF Marks
RelicUnity NMs (Bukhis → Tinnin)Relic Marks
EmpyreanAbyssea NMs (Aello → Hadhayosh)Empy Marks

Upgrade per slot (same for all sets): base→+1 = 300, +1→+2 = 900, +2→+3 = 2,000 marks. The +4 tail (AF & Relic only) is at the Divergence Forge — trade a +3 piece + Paragon/Rusted/Black ID cards from Dynamis-Divergence. Separate track: the Abjuration Forge (in !hub) turns Geas Fete abjurations into augmented HQ armor.

7d. Ultimate Weapons (REMA / Prime)

The Weapon Forger (hub) builds all five paths, each base → 119 I → 119 II → 119 III, gated by a distinct content ladder + HL rank + escalating materials (final steps also burn 10k–24k Reforge Marks):

PathGated by (examples)
RelicUnity Wanted tiers → Dynamis-Divergence city wins → Wave Master Nightmare
EmpyreanGeas Fete → Voidspire F100 → Wave Master Apocalypse
MythicNyzul F100 → Voidwatch NMs → Gauntlet + Wave Master Apocalypse
Aeonic50 Rebirths + 100 Ascensions (one job) → Geas Fete → all Dungeons + 10 Maat wins + Wave Master Oblivion
PrimeRequires a finished Aeonic first, then 5 Prime Trials + Apex Hunter title + Wave Master Ragnarok + 750M gil

Build your Relic first. Empyrean and Mythic are intentionally not meant to be finished without a completed Relic behind you — treat Relic as your entry ultimate weapon.

The first Prime follows the Weapon Forger path: bring the matching Ajja weapon from Ambuscade, complete its pilgrimage and all 5 Prime Trials, defeat the matching Weapon Guardian, clear Wave Master Ragnarok, then forge through Kaja with medals, Reforge Marks, and 750M gil. After that, Oggbi handles repeat Primes by checking four matching final REMA as proof and charging the shorter repeat recipe.

08

Permanent power progression (above 99)

Two axes: per-job (swaps when you change jobs) and character-wide.

SystemScopeFed byCapDestructive?
Capacity → Job PointsPer-job!capacity CP farm2,100 JP = MasterNo
Job RebirthPer-jobReset a mastered job50 rebirths / jobYes (wipes level + JP)
Ascension / PrestigePer-jobHL Legend + Trial + MarksLevel uncappedNo
ParagonCharacter-wideApex Trials climbPerks hard-cappedNo
Cross-Job Abilities/TraitsCharacter-wideGil (10M each)15 abilities / 4 traitsNo
  • Job Rebirth — a mastered job resets to level 1 (wiping JP) for Rebirth Points spent on a per-job stat tree. The cost is an escalating, augment-proof EXP penalty (up to a −90% cap). Repeatable 50×.
  • Ascension — unlocked at HL Legend (Rank 5). Re-clear a scaling trial + pay marks for Ascension Points (10→20 each), spent on the same tree as Rebirth — but uncapped level, no EXP penalty.
  • Paragon — from Apex Trials. Buys infinite Paragon levels + hard-capped perks (up to +5,000 HP / +1,000 ATT) + a daily buff. Perks scale with the current job's mastery (0/50/100%).
  • Cross-Job — buy JAs usable via macro (10M each) and passive traits (Dual Wield +15%, which also unlocks the off-hand slot on any job).
  • Spell & Skill Mastery!empower shows Mastery Sigils; spend on WS Potency (+40% at T5), Spell Potency, crit bursts, trait riders.

How it stacks

Rebirth + Ascension are independent additive per-job trees (same list, separate caps). Paragon stacks character-wide; cross-job traits apply on every job. Real Level (!reallevel) and master-star color are read-only aggregates that measure the stack for leaderboards.

09

Combat tuning (why the numbers are big)

  • Weaponskill damage cap scales by weapon — 79,999 (iLvl-119) → 99,999 (Ambuscade) → 999,999 (REMA) → up to 1,999,999 (Prime). It is a per-weaponskill total applied regardless of hit count, so even a 1–2-hit WS still reaches its weapon’s cap.
  • Weaponskill multipliers (scale fresh-99 → mastered by JP): Standard 8×→13× (cap 79,999 on iLvl-119 weapons); Ambuscade finals cap 99,999; REMA family bonuses +100/120/140/160% (Relic/Emp/Mythic/Aeonic); Prime up to 1.5–2.0M by job role.
  • Magic mirrors the WS curve; Enhancing duration ×2; BLU auto-learns all spells.
  • Pets/ranged: SMN avatars, BST jug pets, and RNG get large flat boosts; ranged has no distance penalty; jug pets auto-Ready / auto-engage.
10

The Trust overhaul

  • Ciphers are retired — content kills teach the trust spell directly. Un-earned trust spells are stripped.
  • Obtained by: 4 free starters, content-NM drop rolls (~111 trusts, 8–15% per kill), and the Void Keeper (paid "chase" trusts — Corvus/Meat/Gemma/Cornelia/Matsui-P, 10–50M gil).
  • Power scales with your master level (full at 99) × trust tier (C/B/A/S), hard-capped per tier (C 10k → S 40k; Shantotto II & Matsui-P 79,999).
  • Fielding cap climbs 2 → 5: 3 at Fellow 100 or any Rebirth, 4 at Voidwatch Tier 5 + 3 strata, 5 at all Unity NMs conquered. The Adventuring Fellow is a free extra slot.
11

The endgame content catalog

Solo climbs — trusts usually disabled, pure skill checks

ContentWhere / commandShapeReward
Game Master Waves!wavemaster, Escha-Ru'Aun11 difficulties (Easy→Terror), single-enemy wavesHunt Marks; clears gate augments/weapons
Apex TrialsApex Arbiter, hubInfinite boss climb (scales forever)Paragon Points
Endless TowerTower Arbiter, hub50 floors, boss every 10th; death ends runAllied Notes; F50 = Prime Trial 2
Voidspire!voidspire, Escha-Ru'AunEndless floor gauntletBest-floor leaderboard + weekly marks
The GauntletGauntlet Keeper, hub10 fixed bosses (Aquarius→Shinryu)Gil/Paragon/Infamy; L10 enshrines a Champion
ColosseumArena Herald, hubAsync ranked duels vs AI replicas (Elo)Hunt Marks; ratings on leaderboard
Maat's Echo!maat, Ru'LudeLv200 solo skill-check (150 Infamy)Maat's Cap + unlocks Augment Tier 5
Job MasteryWeapon Mastery Sage, hub14 weapon "Guardian" superbosses (solo)Prime Weapon Trial 4

Group instances

ContentEntryKey requirementReward
High-Tier BattlefieldsPhantom Gem → !htbfMaster on the entering job + all 11 affinities; T-III via Final ProvingGil + marks + mats; gates Ambuscade
OmenIncantrix, ReisenjimaMust have built a REMA/Prime weaponOmen boss gear, Paragon job cards
Nyzul IsleSorrowful Sage, MhauraNone (retail prereqs bypassed)Vigil (Mythic-base) weapons; F100 = Mythic gate
Dynamis-DivergencePortal ×4 cities250 Reforge MarksCurrency + reforge mats, Su5 weapons
AmbuscadeAmbuscade Tome, Mhaura1 HNM King kill + HTBF T1/T2/T3Hallmarks → Ambuscade armor & weapons
Dungeon InstancesDungeon Guide, hubParty, Lv12510 private dungeons; catalysts; gate Aeonic
Full High-Tier Battlefield roster (17 fights)

Each fight uses a Phantom Gem key item (bought for gil at the hub vendor, consumed on entry) and has 3 tiers (I / II / III). Tier III unlocks after a one-time "Final Proving" (a half-strength T-III Garuda), which also satisfies Ambuscade's T3 requirement.

BattlefieldSetGem cost (gil)
Trial by Fire / Ice / Wind / Earth / Lightning / Water6 Avatar Primes50,000
The SavageCoP100,000
The Warrior's PathCoP100,000
One to be Feared (45-min)CoP150,000
Head WindCoP100,000
Dawn (final CoP)CoP200,000
Puppet in PerilToAU120,000
Legacy of the LostToAU120,000
Shadow LordRoZ150,000
Return to Delkfutt's TowerRoZ150,000
The Celestial NexusRoZ200,000
Divine Might (18-player)RoZ200,000
Ark Angels I–Vseparate gems150,000 ea

Entry gate: Master on the entering job (2,100 JP) + all 11 augment affinities registered. Scaling (avatar example): HP ×3.5 / ×8 / ×16 at T1/T2/T3. Reward: guaranteed gil + Hunt Marks (first clear of each fight+tier pays 2×) + crafting-material armoury loot (no gear, to protect the AH). Per-tier clear flags gate Ambuscade.

Ambuscade currency & upgrade math

Entry gate: ≥1 HNM King kill + at least one HTBF clear at each of T1, T2, T3. Boss is fixed (Bozzetto Breadwinner) — 3 modes × 5 tiers = 15 difficulties.

Currency / itemDetail
HallmarksPer clear: Intense VD 3,600 → Light VE 50; ×time bonus up to +50% for sub-5-min clears. Capped at 200,000 / calendar month.
GallantryParty-shared per difficulty (solo earns 40% of one share).
Abdhaljs SealHold into a party clear → triples that run's Gallantry. 1/month for 2,000 HM + 2 free/week.
Armor vouchersBuy a voucher (3,000–8,000 HM) → NQ armor; upgrade NQ + 5 material → +1, +1 + 10 → +2. 10 sets.
Rings10 Ambuscade rings, 4,000 HM each.
Weapon chainBase Tokko 2,000 HM → Ajja → Eletta → Kaja → Final, each step 5× of a material (Nugget→Gem→Anima→Matter); final step also 1 Pulse Cell (3,000 Gallantry). Feeds the Prime weapon path.

Open-world NM systems

SystemHowReward
Unity WantedJunctions / board; Accolades; 56 NMs, 3 tiersiLvl 119 gear (+1 via accolades); all-conquered → 5th trust slot
Geas FeteEscha ??? + pop KIs (Beads)Beads/Silt, Beitetsu, Attestations (Aeonic), abjurations, crafted armor
VoidwatchField Planar Rifts (Voidstones)Cruor/EXP/marks, Riftworn Pyxis gear; feeds Mythic gate
Affinity NMs!affinitynm — 24 always-up HNMsTrophies for the 11 augment affinities
HNM KingsClassic land-king rotationKing kills gate Ambuscade
Star-Devourer RaidVoidgate Sentinel, Escha-Ru'AunServer-shared raid; weekly +2,500 marks + Infamy

Scheduled & activities

  • Domain Invasion — every 3h, !diwarp to opt in; Escha zone defense → Silt/Beads + Domain Points.
  • Provisioners' League — non-combat: fishing + HQ crafting turn-ins → ranks → marks.
  • Treasure Hunt — maps drop from HL NMs; !dig a strongbox (marks/gil/catalysts).
  • Tournament!tournament, last-team-standing 8-wave PvE → 2,500 marks + Infamy.
  • Casino / Mystery Mog / Chocobo Derby — gil sinks & gambling; Seasonal Events — GM-set bonus-mark multipliers.

Open-world mobs Lv 91+ in ~30 zones also get HP/stat floors (60k → 600k HP) so the overworld isn't trivial for maxed characters.

12

Social & meta

  • Achievements — 37 milestones paying Hunt Marks (+ some titles), auto-awarded; !achievements.
  • Leaderboards — The Chronicler NPC shows your record; !top ranks online players; server-wide rankings on the website.
  • Combat Records — personal-best nuke/burst/heal/skillchain/30s-damage, shown at the Chronicler.
  • !who (session online), !lfg (server-wide LFG), !seek (GM find-player), weekly recap on first login.
13

The recommended path (putting it together)

#Step
1Hit 99 (!expcamp, !buff, !fellow). Grab the Commemoration Moogle's 48 catalysts.
2Gear up cheaply: free !shop reforged AF/Relic/Emp (iLvl 109), AH leveling gear, Welcome Moogle at 50.
3Run the Hunting League → marks → Medals → Bronze/Silver/Gold vendors. Climb HL ranks.
4Augment your gear — push Augment Tier via content, register affinities at the Sage.
5Farm Capacity → Job Points → Master (2,100 JP).
6Reforge AF/Relic/Emp to +3 (+4 via Dynamis-D). Chase iLvl 119 via Unity Wanted.
7Open the power trees: Rebirth (mastered jobs), Ascension (HL Legend), Paragon (Apex).
8Build an ultimate weapon (REMA → Aeonic → Prime) via the Weapon Forger + gates.
9Endgame loop: HTBF, Omen, Ambuscade, Dynamis-D, Geas Fete, Voidwatch, the Gauntlet, the raid, and the infinite climbs for leaderboard glory.
14

Command quick-reference

Travel

!hub / !leaf / !lib!henge!expcamp!waypoint!huntwarp!affinitynm!augwarp!iwarp!diwarp

Progress & info

!progress!mystats!profile!reallevel!marks!nms!week!time!events!top!who!achievements!mastery!checkrebirth!checkascend!paragon!forgegates

Actions

!buff!fellow!autojp!automerits!shop!ah!hunt!capacity!wavemaster!apex!tower!voidspire!voidwatch!htbf!ambuscade!maat!unity!geas!tournament!dig!offhand
15

Currently disabled / retired

Not live right now

Scheduled Invasion — retired 2026-07-31 (gear leak).  World Boss — retired (replaced by the Star-Devourer raid).  Accessory NPC — disabled by owner request.  Divergence Reforger — retired (replaced by the +4 Divergence Forge).  open_mog_containers — disabled (login crash).  Seasonal events — none scheduled (mechanism live).