Weapon Forge¶
Compare the five first-time weapon paths: Relic, Empyrean, Mythic, Aeonic, and Prime. For a guided walkthrough, start with the Weapon Journey or open a family page from the navigation.
Check your progress in-game with !forgegates
Type !forgegates anywhere to see your met (✓) and not-met (✗)
status across all five paths (Relic · Empyrean · Mythic · Aeonic · Prime).
Pass a category to focus one path, such as !forgegates aeonic.
Native Weapon-Skill Enhancement¶
Finishing a weapon does more than raise its stats — final REMA and Prime weapons supercharge their native weapon skill.
Relic / Empyrean / Mythic / Aeonic (final stage only) — the weapon's signature WS (60 weapon skills tuned individually) gains a damage bonus benchmarked against Prime's +200%, scaled by family:
| Family | Tier scale | Native WS bonus |
|---|---|---|
| Relic | ×0.50 | +100% |
| Empyrean | ×0.60 | +120% |
| Mythic | ×0.70 | +140% |
| Aeonic | ×0.80 | +160% |
The native hit count, damage path, crit rules, and utility effects are preserved — only the damage budget grows.
Prime (final stage) — the 14 Prime-native weapon skills receive a +300% weapon-skill damage layer and are the only attacks allowed to break the universal 999,999 damage cap, up to a ceiling set by your job's role:
| Role tier | Per-WS damage ceiling | Jobs |
|---|---|---|
| Support | 1,499,999 | WHM, BLM, PLD, SMN, PUP, SCH, GEO |
| Hybrid | 1,749,999 | RDM, BRD, BLU, COR, DNC, RUN |
| Damage | 1,999,999 | WAR, MNK, THF, DRK, BST, RNG, SAM, NIN, DRG |
Ordinary uses of shared weapon skills (a Resolution from a non-Prime greatsword, for example) are completely unchanged.
Last updated: 2026-09-10 11:16 PDT