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Weapon Forge

Compare the five first-time weapon paths: Relic, Empyrean, Mythic, Aeonic, and Prime. For a guided walkthrough, start with the Weapon Journey or open a family page from the navigation.

Check your progress in-game with !forgegates

Type !forgegates anywhere to see your met () and not-met () status across all five paths (Relic · Empyrean · Mythic · Aeonic · Prime). Pass a category to focus one path, such as !forgegates aeonic.

Six legacies. Earn the base weapon from its source content — then forge it through three stages to its final form.

Base Source
Select a category above.

Native Weapon-Skill Enhancement

Finishing a weapon does more than raise its stats — final REMA and Prime weapons supercharge their native weapon skill.

Relic / Empyrean / Mythic / Aeonic (final stage only) — the weapon's signature WS (60 weapon skills tuned individually) gains a damage bonus benchmarked against Prime's +200%, scaled by family:

Family Tier scale Native WS bonus
Relic ×0.50 +100%
Empyrean ×0.60 +120%
Mythic ×0.70 +140%
Aeonic ×0.80 +160%

The native hit count, damage path, crit rules, and utility effects are preserved — only the damage budget grows.

Prime (final stage) — the 14 Prime-native weapon skills receive a +300% weapon-skill damage layer and are the only attacks allowed to break the universal 999,999 damage cap, up to a ceiling set by your job's role:

Role tier Per-WS damage ceiling Jobs
Support 1,499,999 WHM, BLM, PLD, SMN, PUP, SCH, GEO
Hybrid 1,749,999 RDM, BRD, BLU, COR, DNC, RUN
Damage 1,999,999 WAR, MNK, THF, DRK, BST, RNG, SAM, NIN, DRG

Ordinary uses of shared weapon skills (a Resolution from a non-Prime greatsword, for example) are completely unchanged.


Last updated: 2026-09-10 11:16 PDT