Job Rebirth¶
Job Rebirth is a standalone prestige layer for individual jobs. When a job has nothing left to earn — level 99 with every Job Point spent — you can rebirth it: the job returns to level 1 and its Job Points are wiped clean. In exchange you bank Rebirth Points, a currency you spend on permanent stat boosts. Every cycle leaves your character stronger; the only price is the climb back.
It runs entirely alongside Ascension — the same menu of stats, completely separate progress. The two stack.
How to Unlock¶
Rebirth becomes available on any job that reaches level 99 with all 2,100 Job Points spent. That is the only gate — no quest, no key item. Master the job and the altar will let you rebirth it.
The Altar¶
The Job Rebirth altar is in RuLude Gardens, accessible via the !rebirth command. Speak to it on a qualifying job to rebirth — or visit any time to spend Rebirth Points you have already banked.
How Rebirth Works¶
Rebirth is a three-step cycle:
- Master the job — Reach level 99 and spend all 2,100 Job Points.
- Rebirth at the altar — Choose Rebirth this job and confirm. The job resets to level 1 and its Job Points are fully wiped.
- Earn Rebirth Points — Each rebirth grants RP on an accelerating curve: your 1st rebirth pays 10 RP, but later rebirths pay more as the curve steepens. Every 10th rebirth is a milestone and pays a bonus +20 RP on top of the curve value.
| Rebirth | RP granted |
|---|---|
| 1st | 10 |
| 5th | 15 |
| 10th (milestone) | 42 |
| 20th (milestone) | 58 |
| 30th+ | keeps growing… |
Rebirth is permanent
A rebirth cannot be undone. Your level and Job Points on that job are wiped the moment you confirm. Everything you have bought with Rebirth Points — and the points themselves — are kept.
What a Rebirth Costs You¶
- Level → 1. You re-level the job from scratch.
- Job Points wiped. Every category, gift, and capacity point on that job is cleared to zero.
- Only the reborn job is affected. Your other jobs — their levels, Job Points, and gear — are untouched.
What You Gain¶
- Rebirth Points banked for that job (more per rebirth as you go).
- Spent on permanent per-job stat boosts that survive every future rebirth.
Rebirth Points¶
RP is a per-job currency — each job earns and spends its own pool, and the boosts apply only while that job is your main. Spend them at the altar's Spend Rebirth Points menu. Each category has a cost per level and a hard cap; buy a level and the effect applies instantly — no relog needed.
Reading your stats: your points go into the green +N, not the base number
FFXI shows every attribute as base + bonus — for example, STR 125 +135.
- The base (the first number) comes from your level, job, and race. It never moves — not from Rebirth, gear, food, or buffs.
- Every bonus — gear, food, and the levels you buy here — stacks into the green +N on the right.
So buying 1 level of Strength raises the green +N by one, and your total STR (the number that actually drives Attack and damage) goes up with it.
RP Spend Table¶
The boost menu is the same catalog Ascension offers. Cheaper stats cost 1 RP per level; premium combat perks cost up to 3 RP.
Base Stats¶
| Stat | Per Level | Max Levels | RP Cost | Max Total |
|---|---|---|---|---|
| Strength | +1 STR / level (max +50) [1 AP] | 50 | 1 RP | — |
| Dexterity | +1 DEX / level (max +50) [1 AP] | 50 | 1 RP | — |
| Vitality | +1 VIT / level (max +50) [1 AP] | 50 | 1 RP | — |
| Agility | +1 AGI / level (max +50) [1 AP] | 50 | 1 RP | — |
| Intelligence | +1 INT / level (max +50) [1 AP] | 50 | 1 RP | — |
| Mind | +1 MND / level (max +50) [1 AP] | 50 | 1 RP | — |
| Charisma | +1 CHR / level (max +50) [1 AP] | 50 | 1 RP | — |
| Max HP | +20 HP / level (max +1000) [1 AP] | 50 | 1 RP | — |
| Max MP | +20 MP / level (max +500) [1 AP] | 25 | 1 RP | — |
Melee & Magic¶
| Stat | Per Level | Max Levels | RP Cost | Max Total |
|---|---|---|---|---|
| Accuracy | +10 Accuracy / level (max +500) [1 AP] | 50 | 1 RP | — |
| Attack | +20 Attack / level (max +1000) [1 AP] | 50 | 1 RP | — |
| Defense | +5 Defense / level (max +250) [1 AP] | 50 | 1 RP | — |
| Evasion | +5 Evasion / level (max +250) [1 AP] | 50 | 1 RP | — |
| Magic Acc | +20 Mag.Acc / level (max +1000) [1 AP] | 50 | 1 RP | — |
| Magic Atk | +20 Mag.Atk / level (max +1000) [1 AP] | 50 | 1 RP | — |
Combat Traits¶
| Stat | Per Level | Max Levels | RP Cost | Max Total |
|---|---|---|---|---|
| Store TP | +2 Store TP / level (max +100) [2 AP] | 50 | 2 RP | — |
| TP Bonus | +10 TP Bonus / level (max +500) [2 AP] | 50 | 2 RP | — |
| Crit Rate | +1% Crit / level (max 20%) [2 AP] | 20 | 2 RP | — |
| Crit Dmg | +2% Crit Dmg / level (max 40%) [3 AP] | 20 | 3 RP | — |
| Parry Rate | +1% Parry / level (max 25%) [1 AP] | 25 | 1 RP | — |
| WS Dmg | +2% WS Dmg / level (max 40%) [3 AP] | 20 | 3 RP | — |
| Dual Wield | +1% Dual Wield / level (max 25%) [2 AP] | 25 | 2 RP | — |
| SC Dmg | +2% Skillchain Dmg / level (max 40%) [3 AP] | 20 | 3 RP | — |
Ranged¶
| Stat | Per Level | Max Levels | RP Cost | Max Total |
|---|---|---|---|---|
| Ranged Acc | +10 R.Acc / level (max +500) [1 AP] | 50 | 1 RP | — |
| Ranged Att | +20 R.Att / level (max +1000) [1 AP] | 50 | 1 RP | — |
Mitigation¶
| Stat | Per Level | Max Levels | RP Cost | Max Total |
|---|---|---|---|---|
| Phys.DT- | -1% Phys.DT / level (max -15%) [3 AP] | 15 | 3 RP | — |
| Mag.DT- | -1% Mag.DT / level (max -15%) [3 AP] | 15 | 3 RP | — |
Magic Support¶
| Stat | Per Level | Max Levels | RP Cost | Max Total |
|---|---|---|---|---|
| Fast Cast | +1% Fast Cast / level (max 30%) [2 AP] | 30 | 2 RP | — |
| Enspell Dmg | +10 Enspell Dmg / level (max +500) [2 AP] | 50 | 2 RP | — |
| Cure Potency | +2% Cure Pot. / level (max +50%) [2 AP] | 25 | 2 RP | — |
| Refresh | +1 Refresh / level (max +10 MP/tick) [3 AP] | 10 | 3 RP | — |
| Magic Dmg | +10 Magic Dmg / level (max +250) [2 AP] | 25 | 2 RP | — |
Utility¶
| Stat | Per Level | Max Levels | RP Cost | Max Total |
|---|---|---|---|---|
| Gilfinder | +2% Gilfinder / level (max +100%) [1 AP] | 50 | 1 RP | — |
Resistances & Skills¶
| Stat | Per Level | Max Levels | RP Cost | Max Total |
|---|---|---|---|---|
| Status Res | +2 Status Res. / level (max +100) [1 AP] | 50 | 1 RP | — |
| Ele. Resist | +10 Ele.Resist / level (max +500 each) [1 AP] | 50 | 1 RP | — |
Pet Boost¶
| Stat | Per Level | Max Levels | RP Cost | Max Total |
|---|---|---|---|---|
| Pet Boost | +40 all Pet stats / level (Atk/Def/Acc/Eva/MAtk/MAcc/Attr/TP, max +2000 each) [2 AP] | 50 | 2 RP | — |
Boosts are permanent and stacking — they re-apply automatically every time you zone in or change main jobs.
The Trial of Mastery¶
Each rebirth deepens a multiplicative EXP cut on that job — a true reduction taken after all of your gear, food, and augment EXP bonuses, so no amount of +EXP augments can cancel it. The cut starts small and grows on an accelerating curve, hitting −90% at the 29th rebirth. The cut is per-job — it only slows the job that has been reborn, and disappears the instant you switch to anything else. Leveling is never blocked: EXP is always floored at 5% of base, so the climb stays possible — but a many-times-reborn job is a true endgame grind. You can keep rebirthing that job through the EXP plateau, up to 50 rebirths — the NPC then refuses another reset on that job.
| Rebirth | EXP Cut (that job) | EXP kept |
|---|---|---|
| 1st | −4% | 96% |
| 5th | −11% | 89% |
| 10th (milestone) | −32% | 68% |
| 20th (milestone) | −64% | 36% |
| 29th+ | −90% (EXP cap) | 10% |
| 50th | — | NPC locks further rebirths on that job |
Rebirth vs Ascension¶
Rebirth and Ascension are separate systems that share one menu of stats. Because they track independently, their boosts stack — a stat you have maxed through Ascension can be raised again through Rebirth.
| Ascension | Job Rebirth | |
|---|---|---|
| Currency | Ascension Points | Rebirth Points |
| Earned by | Prestige trials at the Altar | Rebirthing a maxed job |
| Spent at | Ascension Altar (Provenance) | Rebirth altar (RuLude Gardens, !rebirth) |
| Boost menu | 42 categories | The same 42 categories |
| Progress | Tracked independently | Independent — stacks with Ascension |
Important Notes¶
- Per-job isolation. Rebirth Points earned on Warrior stay on Warrior; points earned on Black Mage stay on Black Mage. You cannot transfer RP between jobs.
- Boosts apply on main job only. Set your reborn job as main before zoning in to activate its bonuses.
- Permanent and self-restoring. What you buy with RP re-applies automatically on every zone-in and job change, and survives every future rebirth.
- Stacks with Ascension. The two systems cap independently, so a fully-invested character can raise the same stat through both.
- The EXP penalty is per-job. A reborn job's penalty never touches your other jobs, and lifts the moment you switch off it.
- 50-rebirth lock. The EXP penalty plateaus at −90% at the 29th rebirth. You can still rebirth that job until the 50th, then the NPC locks further rebirths on that job. Leveling is not blocked — EXP stays floored at 5% of base.
Last updated: 2026-08-28 08:15 PDT