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Scheduled Invasions — Defend Al Zahbi

Eight times a day the Voidsent pour into Al Zahbi, and it falls to whoever's around to throw them back. Invasions are a Besieged-style outpost defense: escalating waves of enemies that grow with the size of your defending force, capped off by a boss. Survive the assault and every defender shares in the spoils.

Summary

An eight-times-daily Besieged-style defense of Al Zahbi — waves of Voidsent that scale with how many defenders show up, ending in a boss, rewarding marks and Infamy to all who hold the line.

When it happens

The Voidsent strike 8 times a day, at 00:00 UTC and 03:00 UTC and 06:00 UTC and 09:00 UTC and 12:00 UTC and 15:00 UTC and 18:00 UTC and 21:00 UTC.

  • A server-wide warning shouts 5 minutes before each window so you can rally at Al Zahbi.
  • The assault only fires if at least one defender is standing in Al Zahbi when the window opens — it stays armed for up to 10 minutes waiting for someone to show. No defenders, no invasion.

Just be in Al Zahbi when a window opens and you're automatically a defender — there's nothing to sign up for.

The waves

The assault rolls in as a ladder of escalating waves, each tougher than the last, before the Voidsent commander itself appears:

Wave Enemy level
Vanguard 110
Skirmish Line 120
Shock Troops 128
Dreadguard 138
Siege Breakers 146
Apex Guard 155
Dread Legion 162
The Warlord 168
Voidsent Warlord (boss) 178

The final wave brings its own trash alongside the boss — clear them all and the boss to win.

Scaling and time limit

The more defenders who answer the call, the larger each wave — bring friends and the horde swells to match. The whole assault, from the first wave to the boss, must be cleared within 25 minutes. Hold the line and fell the boss before the clock runs out to claim victory.

Rewards

Every defender present is paid out — credit goes to anyone in Al Zahbi at the relevant moment:

  • 150 Hunt Marks for each wave cleared.
  • 1,125 Hunt Marks + 250 Infamy on a full victory (the boss falls). This is a major source of Infamy.
  • 150 Hunt Marks as a consolation if the clock beats the defense.

Victory also drops gear-vendor medals — a guaranteed Kindreds Medal haul, plus a guaranteed Demons Medal drop.

Those medals feed the Armor and Weapons gear vendors (see the !hunt gear loop), so a strong turnout at invasions is a steady route to better equipment.


Last updated: 2026-06-29 00:12 UTC