Game Master — Wave Mode¶
The Wave Master in Escha - Ru'Aun spawns themed enemy waves around you for solo or small-group survival. Pick a difficulty, brace, and try not to die. There are four Wave Masters spread across the zone — each is a full, independent instance of the system, so grab whichever one is free.
Summary
Type !wm1, !wm2, !wm3 or !wm4 to warp straight to any of the four Wave Masters in Escha - Ru'Aun (or !wavemaster for the first). Talk to the NPC, pick a difficulty, wait the grace period. NMs appear around you. Kill them, the next wave spawns, repeat. Clear all waves for a Hunt Marks bonus.
How a session runs¶
- Type
!wm1,!wm2,!wm3or!wm4(or!wavemasterfor the first) to warp to a Wave Master in Escha - Ru'Aun, then talk to the NPC and pick a difficulty. - Confirm Start. You get a short grace window (5-8 sec) to ready up.
- Mobs spawn in a ring around your current position. They aggro on sight.
- Each kill awards a small HL Points bump (your "wave points").
- Wave cleared (all mobs dead) → next wave starts after the configured delay.
- Complete every wave → big completion bonus added to HL Points.
Difficulty tiers¶
The roster below reflects what's currently live on the server.
| Difficulty | Waves | Mobs/wave | Wave delay | Per-kill bonus | Completion bonus |
|---|---|---|---|---|---|
| Easy | 3 | 1 | 20s | +10 marks | +25 marks |
| Normal | 5 | 1 | 10s | +12 marks | +40 marks |
| Hard | 7 | 1 | 8s | +15 marks | +80 marks |
| Insane | 8 | 1 | 10s | +20 marks | +400 marks |
| Nightmare | 10 | 1 | 10s | +20 marks | +800 marks |
| Apocalypse | 12 | 1 | 10s | +20 marks | +1200 marks |
| Oblivion | 14 | 1 | 10s | +20 marks | +2000 marks |
| Ragnarok | 16 | 1 | 10s | +20 marks | +2800 marks |
| Terror | 18 | 1 | 8s | +30 marks | +4000 marks |
Mob roster per difficulty¶
Each wave picks a random mob from the difficulty's pool:
| Difficulty | Mobs in the pool |
|---|---|
| Easy | Argus, Stray Mary, Dune Widow, Capricornus, Leaping Lizzy, Tom Tit Tat, Aquarius |
| Normal | Boggelmann, Hakutaku, Steam Cleaner, Faust, Serket, Simurgh, Roc |
| Hard | Cerberus, Hydra, Khimaira, Tiamat, Nidhogg, King Behemoth, Vrtra |
| Insane | Byakko, Suzaku, Genbu, Seiryu |
| Nightmare | Bahamut, Ouryu, Fafnir, Jormungand |
| Apocalypse | Adamantoise, Aspidochelone, Behemoth, Sandworm |
| Oblivion | Kirin, Absolute Virtue, Pandemonium Warden, Shinryu |
| Ragnarok | Ultima, Omega, Odin, Dynamis Lord, Provenance Watcher |
| Terror | Glavoid, Chloris, Sarameya, Orthrus, Bukhis, Sobek |
The pool can grow or shrink over time; the in-game options always reflect what's currently configured.
Session rules¶
- One session per character. Talking to the NPC mid-session shows an "Abort current session" option that cleans up live mobs.
- Zone change = abort. Leaving the zone ends the session and despawns any still-alive mobs. You don't get the completion bonus.
- Friends can help. Killing blows by anyone count toward your wave clear, but only the actual killer earns the per-kill point bump.
- NM Slayers counter. Every kill (yours or a helper's) counts toward the Top NM Slayers leaderboard.
Strategy notes¶
- Mobs are real NMs from the Hunting League pool. They hit hard. Don't try Insane until you can solo Shinryu.
- The spawn ring is
5-8 unitsfrom your position. Pull-to-camp tactics work, but new waves will spawn around your current position — don't drift too far from your safety spot. - Wave delay starts AFTER the wave is cleared, not after wave start. Take a breather, drink a potion, reposition.
- The bonus is paid out only on full clear. Dying mid-session forfeits it.
Last updated: 2026-09-07 15:15 PDT