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Game Master — Wave Mode

Wave survival

The Wave Master in Escha - Ru'Aun spawns themed enemy waves around you for solo or small-group survival. Pick a difficulty, brace, and try not to die.

Summary

Type !wavemaster to warp directly to Escha - Ru'Aun. Talk to the Wave Master NPC. Pick a difficulty. Wait the grace period. NMs appear around you. Kill them, the next wave spawns, repeat. Clear all waves for a Hunt Marks bonus.

How a session runs

  1. Type !wavemaster to warp directly to Escha - Ru'Aun, then talk to the Wave Master NPC and pick a difficulty.
  2. Confirm Start. You get a short grace window (5-8 sec) to ready up.
  3. Mobs spawn in a ring around your current position. They aggro on sight.
  4. Each kill awards a small HL Points bump (your "wave points").
  5. Wave cleared (all mobs dead) → next wave starts after the configured delay.
  6. Complete every wave → big completion bonus added to HL Points.

Difficulty tiers

The roster below reflects what's currently live on the server.

Difficulty Waves Mobs/wave Wave delay Per-kill bonus Completion bonus
Easy 3 1 20s +5 marks +50 marks
Normal 5 1 25s +15 marks +200 marks
Hard 5 2 25s +30 marks +800 marks
Insane 5 3 15s +70 marks +3000 marks
Nightmare 7 4 10s +130 marks +10000 marks

Mob roster per difficulty

Each wave picks a random mob from the difficulty's pool:

Difficulty Mobs in the pool
Easy Argus, Stray Mary, Dune Widow, Capricornus, Leaping Lizzy, Tom Tit Tat, Aquarius
Normal Boggelmann, Hakutaku, Steam Cleaner, Faust, Serket, Simurgh, Roc
Hard Cerberus, Hydra, Khimaira, Tiamat, Nidhogg, King Behemoth, Vrtra
Insane Bahamut, Ouryu, Byakko, Suzaku, Kirin, Absolute Virtue, Shinryu
Nightmare Kirin, Absolute Virtue, Pandemonium Warden, Shinryu

The pool can grow or shrink over time; the in-game options always reflect what's currently configured.

Session rules

  • One session per character. Talking to the NPC mid-session shows an "Abort current session" option that cleans up live mobs.
  • Zone change = abort. Leaving the zone ends the session and despawns any still-alive mobs. You don't get the completion bonus.
  • Friends can help. Killing blows by anyone count toward your wave clear, but only the actual killer earns the per-kill point bump.
  • NM Slayers counter. Every kill (yours or a helper's) counts toward the Top NM Slayers leaderboard.

Strategy notes

  • Mobs are real NMs from the Hunting League pool. They hit hard. Don't try Insane until you can solo Shinryu.
  • The spawn ring is 5-8 units from your position. Pull-to-camp tactics work, but new waves will spawn around your current position — don't drift too far from your safety spot.
  • Wave delay starts AFTER the wave is cleared, not after wave start. Take a breather, drink a potion, reposition.
  • The bonus is paid out only on full clear. Dying mid-session forfeits it.

Last updated: 2026-06-14 05:50 UTC