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Game Master — Wave Mode

Wave survival

The Wave Master in Escha - Ru'Aun spawns themed enemy waves around you for solo or small-group survival. Pick a difficulty, brace, and try not to die. There are four Wave Masters spread across the zone — each is a full, independent instance of the system, so grab whichever one is free.

Summary

Type !wm1, !wm2, !wm3 or !wm4 to warp straight to any of the four Wave Masters in Escha - Ru'Aun (or !wavemaster for the first). Talk to the NPC, pick a difficulty, wait the grace period. NMs appear around you. Kill them, the next wave spawns, repeat. Clear all waves for a Hunt Marks bonus.

How a session runs

  1. Type !wm1, !wm2, !wm3 or !wm4 (or !wavemaster for the first) to warp to a Wave Master in Escha - Ru'Aun, then talk to the NPC and pick a difficulty.
  2. Confirm Start. You get a short grace window (5-8 sec) to ready up.
  3. Mobs spawn in a ring around your current position. They aggro on sight.
  4. Each kill awards a small HL Points bump (your "wave points").
  5. Wave cleared (all mobs dead) → next wave starts after the configured delay.
  6. Complete every wave → big completion bonus added to HL Points.

Difficulty tiers

The roster below reflects what's currently live on the server.

Difficulty Waves Mobs/wave Wave delay Per-kill bonus Completion bonus
Easy 3 1 20s +10 marks +25 marks
Normal 5 1 10s +12 marks +40 marks
Hard 7 1 8s +15 marks +80 marks
Insane 8 1 10s +20 marks +400 marks
Nightmare 10 1 10s +20 marks +800 marks
Apocalypse 12 1 10s +20 marks +1200 marks
Oblivion 14 1 10s +20 marks +2000 marks
Ragnarok 16 1 10s +20 marks +2800 marks
Terror 18 1 8s +30 marks +4000 marks

Mob roster per difficulty

Each wave picks a random mob from the difficulty's pool:

Difficulty Mobs in the pool
Easy Argus, Stray Mary, Dune Widow, Capricornus, Leaping Lizzy, Tom Tit Tat, Aquarius
Normal Boggelmann, Hakutaku, Steam Cleaner, Faust, Serket, Simurgh, Roc
Hard Cerberus, Hydra, Khimaira, Tiamat, Nidhogg, King Behemoth, Vrtra
Insane Byakko, Suzaku, Genbu, Seiryu
Nightmare Bahamut, Ouryu, Fafnir, Jormungand
Apocalypse Adamantoise, Aspidochelone, Behemoth, Sandworm
Oblivion Kirin, Absolute Virtue, Pandemonium Warden, Shinryu
Ragnarok Ultima, Omega, Odin, Dynamis Lord, Provenance Watcher
Terror Glavoid, Chloris, Sarameya, Orthrus, Bukhis, Sobek

The pool can grow or shrink over time; the in-game options always reflect what's currently configured.

Session rules

  • One session per character. Talking to the NPC mid-session shows an "Abort current session" option that cleans up live mobs.
  • Zone change = abort. Leaving the zone ends the session and despawns any still-alive mobs. You don't get the completion bonus.
  • Friends can help. Killing blows by anyone count toward your wave clear, but only the actual killer earns the per-kill point bump.
  • NM Slayers counter. Every kill (yours or a helper's) counts toward the Top NM Slayers leaderboard.

Strategy notes

  • Mobs are real NMs from the Hunting League pool. They hit hard. Don't try Insane until you can solo Shinryu.
  • The spawn ring is 5-8 units from your position. Pull-to-camp tactics work, but new waves will spawn around your current position — don't drift too far from your safety spot.
  • Wave delay starts AFTER the wave is cleared, not after wave start. Take a breather, drink a potion, reposition.
  • The bonus is paid out only on full clear. Dying mid-session forfeits it.

Last updated: 2026-09-07 15:15 PDT