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The Weapon Journey

This is the long weapon path after your first 99. It is not a requirement to enjoy every system immediately; it is a route for players who want a clear next goal and steadily larger weapon-skill damage.

The short version

  1. Get established at 99. Claim your free reforged armour with !shop reforge, use your Commemoration catalysts, and start building a few useful augment sets.
  2. Finish an Ambuscade weapon. It is the first dedicated weapon upgrade ladder and raises ordinary weapon-skill damage from the iLvl-119 ceiling of 79,999 to 99,999. A weapon's linked native skill can reach 149,999. Prime later uses an Ajja copy from this ladder, so obtain another matching Ajja rather than sacrificing your completed Ambuscade weapon.
  3. Forge your first Relic, Empyrean, and Mythic. These are parallel journeys, not replacements for each other. Follow the dedicated Relic, Empyrean, and Mythic guides for their first and repeat recipes. Their final native weapon skills can reach 999,999, and completing all three opens Aeonics.
  4. Earn an Aeonic. Start its pilgrimage, work through Geas Fete, defeat that weapon's solo Aeonic Maat, then finish the forge.
  5. Finish a Prime. Prime is the final weapon path. It uses the Ajja/Kaja stages from Ambuscade, the five Prime Trials, a matching Weapon Guardian, and the final Ragnarok clear. Prime native skills break the 999,999 ceiling.

Check the gates before you farm

Use !forgegates to see every current requirement. It prevents wasted trips and shows which content is the most useful next target.

Damage tiers at a glance

Weapon stage What changes
iLvl 119 weapon Ordinary weapon skills can reach 79,999
Final Ambuscade 99,999; linked native skill 149,999
Final Relic / Empyrean / Mythic / Aeonic Native weapon skill up to 999,999
Final Prime Native weapon skill reaches 1,499,999–1,999,999 by job role

Pet jobs follow the weapon tier too: jug-pet Ready moves, Blood Pacts, and automaton skills have their own caps that rise with your Ambuscade, REMA, and matching Prime weapon. See Companion damage.

Where each route begins

Goal Start here
First 99, free gear, first augments The 1–99 Checklist
Hallmarks and Ambuscade weapons Ambuscade
First or repeat Relic Relic Weapons
First or repeat Empyrean Empyrean Weapons
First or repeat Mythic / Ergon Mythic Weapons
First or repeat Aeonic Aeonic Weapons
First or repeat Prime Prime Weapons
Compare every live recipe Weapon Forge
Required objectives during every forge Weapon Pilgrimages
Weapon-specific solo battle before final Aeonic Aeonic Maat Trials
Prime Trials Prime Weapon Trials
Prime support equipment Prime Armory
A second weapon after your first final forge Repeat Forges

Last updated: 2026-08-27 18:30 PDT