The Weapon Journey¶
This is the long weapon path after your first 99. It is not a requirement to enjoy every system immediately; it is a route for players who want a clear next goal and steadily larger weapon-skill damage.
The short version¶
- Get established at 99. Claim your free reforged armour with
!shop reforge, use your Commemoration catalysts, and start building a few useful augment sets. - Finish an Ambuscade weapon. It is the first dedicated weapon upgrade ladder and raises ordinary weapon-skill damage from the iLvl-119 ceiling of 79,999 to 99,999. A weapon's linked native skill can reach 149,999. Prime later uses an Ajja copy from this ladder, so obtain another matching Ajja rather than sacrificing your completed Ambuscade weapon.
- Forge your first Relic, Empyrean, and Mythic. These are parallel journeys, not replacements for each other. Follow the dedicated Relic, Empyrean, and Mythic guides for their first and repeat recipes. Their final native weapon skills can reach 999,999, and completing all three opens Aeonics.
- Earn an Aeonic. Start its pilgrimage, work through Geas Fete, defeat that weapon's solo Aeonic Maat, then finish the forge.
- Finish a Prime. Prime is the final weapon path. It uses the Ajja/Kaja stages from Ambuscade, the five Prime Trials, a matching Weapon Guardian, and the final Ragnarok clear. Prime native skills break the 999,999 ceiling.
Check the gates before you farm
Use !forgegates to see every current requirement. It prevents wasted
trips and shows which content is the most useful next target.
Damage tiers at a glance¶
| Weapon stage | What changes |
|---|---|
| iLvl 119 weapon | Ordinary weapon skills can reach 79,999 |
| Final Ambuscade | 99,999; linked native skill 149,999 |
| Final Relic / Empyrean / Mythic / Aeonic | Native weapon skill up to 999,999 |
| Final Prime | Native weapon skill reaches 1,499,999–1,999,999 by job role |
Pet jobs follow the weapon tier too: jug-pet Ready moves, Blood Pacts, and automaton skills have their own caps that rise with your Ambuscade, REMA, and matching Prime weapon. See Companion damage.
Where each route begins¶
| Goal | Start here |
|---|---|
| First 99, free gear, first augments | The 1–99 Checklist |
| Hallmarks and Ambuscade weapons | Ambuscade |
| First or repeat Relic | Relic Weapons |
| First or repeat Empyrean | Empyrean Weapons |
| First or repeat Mythic / Ergon | Mythic Weapons |
| First or repeat Aeonic | Aeonic Weapons |
| First or repeat Prime | Prime Weapons |
| Compare every live recipe | Weapon Forge |
| Required objectives during every forge | Weapon Pilgrimages |
| Weapon-specific solo battle before final Aeonic | Aeonic Maat Trials |
| Prime Trials | Prime Weapon Trials |
| Prime support equipment | Prime Armory |
| A second weapon after your first final forge | Repeat Forges |
Last updated: 2026-08-27 18:30 PDT