Weapon Pilgrimages¶
A pilgrimage is the fieldwork behind a forge. Each weapon family has three chapters: equip the weapon stage named by the objective, complete its fights, then return to the Weapon Forger and continue the forge.
You can keep two regular pilgrimages active at once, plus one Aeonic pilgrimage. Pick goals that overlap with the content your group is already running.
| Family | What the chapters ask you to do |
|---|---|
| Relic | Weapon-skill kills, named Unity NMs, and Divergence Disjoined fights |
| Empyrean | Abyssea weapon-skill objectives and signature material NMs |
| Mythic | Job-mastery objectives, Nyzul targets, and Voidwatch fights |
| Aeonic | Named Geas Fete Tier 3 and Tier 4 weapon-skill kills |
| Prime | Elite and Geas Fete weapon-skill objectives |
Starting one¶
Talk to the Weapon Forger at !hub and choose Pilgrimages. The menu
shows the current chapter, its target, and the weapon stage you need equipped.
Progress only counts when the objective says it does, so read the objective
before changing jobs or weapons.
Pilgrimage battles
Weapon skills in pilgrimage fights are temporarily limited to 149,999. That is intentional: the objective is about completing the encounter, not bringing a later weapon tier into an earlier challenge.
Completing a pilgrimage also pays Reforge Marks. Those marks feed later forge steps, including Prime, so the chapters are part of the journey rather than extra busywork.
Last updated: 2026-08-27 18:30 PDT