Retail Differences¶
Server name: Legendary Tagline: Extreme QoL & Fast Progression
This is a heavily-customized FFXI server. Beyond the settings tweaks (rates, caps, durations), it adds custom NPCs, hunt systems, gear pipelines, and background overrides that don't exist on retail. This page is the index — every custom system is listed here. Detail pages link out for the big content.
Rates at a glance¶
| Multiplier | Notes | |
|---|---|---|
| EXP (scripted, FoV/GoV, ROE) | 3× | All script-based EXP sources |
| EXP (mob kills) | 3× | Base mob EXP |
| Capacity Points (scripted) | 3× | Records of Eminence, etc. |
| Capacity Points (mob kills) | 3× | |
| Sparks | 3× | |
| TABs (FoV) | 3× | |
| Mob drop rate | 1× | |
| Gil from mobs | 1× | Same as retail. Beastmen, NMs, and other gil-droppers still pay out |
| Gil from quests | 1× | |
| Bayld from quests | 1× | |
| Fame gain | 1× | |
| Skill-up rate | 1× | All combat & magic skills |
| Craft skill-up rate | 10× | |
| Craft HQ chance | 2× | |
| Player / Pet / Trust / Fellow TP gain | 1× | |
| Trust / Fellow max HP | 2× | Alter egos have a bigger HP pool |
| Trust / Fellow max MP | 2× | Alter egos cast longer before running dry |
| Trust / Fellow base stats | 1.5× | STR/VIT/DEX/AGI/INT/MND/CHR — hits harder, survives more |
| Trust / Fellow AoE-spell damage taken | 15% | Damage taken from enemy AoE spells they aren't the main target of |
| NPC shop prices | 1× | Things cost more at vendors |
| EXP loss on death | None | Death costs no EXP — you never lose a level |
If a stat maps to more than one underlying setting and they differ, both values are shown (e.g. 10× / 3×).
New character bonuses¶
You start with way more than retail:
| Setting | This server | Retail |
|---|---|---|
| Starting gil | 300,000 | 10 |
| Starting inventory & satchel | 80 (max) | 30 |
| All 8 Mog Wardrobes | 80 slots each, at creation | 0 (must be quested individually) |
| Starting level cap | 99 | 50 (Limit Break required) |
| Subjob unlocked at | level 0 (immediate) | level 18 quest |
| Advanced jobs unlocked at | level 0 (immediate) | level 30 quest |
| All maps | granted at creation | earn over time |
| Outpost warps | all unlocked (including Tu'Lia and Tavnazia) | earn over time |
| Opening cutscene | skipped | shown |
Combat & magic buffs¶
Magic and weapon skills hit harder; defensive spells last longer:
| Effect | This server | Retail |
|---|---|---|
| Cure power | 1× | 1× |
| Elemental magic damage | 1× | 1× |
| Divine magic damage | 1× | 1× |
| Ninjutsu damage | 1× | 1× |
| Blue magic damage | 1× | 1× |
| Dark magic drain | 1× | 1× |
| Weapon skill damage | 1× | 1× |
| Item potency (potions/ethers) | 1× | 1× |
| Stoneskin HP cap | 10,000 | 350 |
| Blink shadows | 10 | 2 |
| Spike effects last | 1800s | 180s |
| Elemental debuffs last | 1200s | 120s |
| Aquaveil hits absorbed | 10 | 1 |
Stoneskin: the cap changed, not the formula
The absorb formula is unchanged retail — it scales with Enhancing Magic skill + MND. In practice an endgame caster absorbs roughly 700–1,200 HP per cast; retail would clamp that same cast at 350. The raised cap removes the clamp — it does not make Stoneskin absorb 10,000.
Movement¶
You move fast:
| This server | Retail | |
|---|---|---|
| Base run speed | 150 | 50 |
| Speed cap (with gear) | 250 | 80 |
| Mount speed | 200 | 80 |
The Legendary Ring's +25% movement is the gear bonus inside that cap, not a higher cap.
Subjob¶
Subjob is full level, not half. If your main is 99, your sub is 99 too. (Retail: sub is half main, so 99/49.)
Subjob also levels itself. While you grind your main, your subjob banks one-quarter (25%) of the EXP and levels up in the background, capped at main's current level. See Subjob EXP Share for the full mechanic.
Merits & currencies¶
Higher caps and unlimited spending:
| This server | Retail | |
|---|---|---|
| Max merit points held | 30 | 30 |
| Sparks cap | 999,999 | 99,999 |
| Accolades cap | 999,999 | 99,999 |
| Valor cap | 500,000 | 50,000 |
| Ballista crystals cap | 20,000 | 2,000 |
| Weekly sparks/accolades spending cap | disabled | 100,000/week |
Dynamis¶
Built for grinding:
- Cooldown between Dynamis runs: 0h (retail: 24h).
- Level minimum: 1 (retail: 65).
- Prismatic Hourglass: granted at creation — you do not buy one.
- Currency exchange rate: 10:1 (retail: 100:1) — cheaper to upgrade ancient currency.
- 100s → 1s exchange enabled.
- COP Dynamis has no Chains of Promathia mission prerequisite (FREE_COP_DYNAMIS = 0).
Trusts¶
- Custom Engagement enabled — trusts behave more flexibly.
- Alter Ego Extravaganza event running (summer/NY trust acquisition discounts).
- Alter Ego Expo running (HPP / MPP / Status Resistance bonus).
Quality-of-life settings¶
@unstuckself-rescue command enabled (24h cooldown).- Unlimited AH listings (retail: 7).
- Equip from Mog Satchel / Sack / Case allowed (requires a client addon).
- Explorer Moogle teleports available from level 10 (retail: 10).
- Records of Eminence timed records active.
- Synergy crafting enabled.
- Login Campaign active — daily rewards for logging in.
- Daily tally / Gobbie Mystery Box — 50 points/day (retail: 10), eligible after 0 day (retail: 45).
- ENM key-item cooldown — 120h (retail: 120h).
- No regime level penalty — REGIME_REWARD_THRESHOLD = 15 (retail: 15).
- EXP rings — multiple ownership allowed, no one-per-week limit, up to 10 Divine Might earrings.
- Homepoint teleport system enabled.
Custom NPCs and content¶
Beyond the settings tweaks above, the Relaunch server adds a stack of custom NPCs and hunt systems. The big ones each have their own page; the rest are summarized inline.
Escha ZiTah hub¶
Three custom NPCs stand side-by-side at Escha ZiTah — the endgame zone that anchors the bulk of the server's progression loop.
| NPC | Position | What it does |
|---|---|---|
| Hunt: Hub | see Hunting League | Shows rank & marks, unlocks ranks, reward shop |
| Hunt: Spawner | see Hunting League | Pops current-rank NMs on demand |
| Armor Vendor | next to the Hunting League NPCs | Endgame armor for seals — see Gear Vendors |
| Weapons Vendor | next to the Hunting League NPCs | Endgame weapons for seals — see Gear Vendors |
- Hunting League is the rank-based NM hunting system that drives all progression. Five ranks, ~3 NMs per rank, mark currency, reward shop. → Full details
- Armor Vendor and Weapons Vendor sell tiered gear (Bronze / Silver / Gold) for the three seal currencies. → Full catalogs
Reforge System¶
A dedicated Reforge hub (!reforged) drives a parallel NM-farm-to-armor pipeline focused on AF / Relic / Empyrean armor: spawner stations pop one of three NM pools (Sky Gods / Unity NMs / Abyssea NMs), and the Reforge Vendor upgrades base → +1 → +2 → +3 for marks. Three currencies track separately, every kill drops a base piece and marks for its track, and all jobs are supported. → Full details, hub layout, and costs
Custom service NPCs¶
The summary below auto-updates from the live source.
Every custom service NPC now lives on a single island plaza — Purgonorgo Isle — reachable any time with the !hub command (the !leaf and !lib aliases land there too).
- The Hub — Purgonorgo Isle — everything in one place: home point, Warpman, the Gil / Sparks / Crafting exchanges, Title Broker, Cosmetic Shop, Daily & Hunt boards, Unity, Casino, Mystery Mog, Chocobo Derby, Race Changer, Prime Armory, Relic Forge, Augment Moogle & Sage, the mastery trainers, Apex Trials, the Gauntlet, Colosseum, Endless Tower, the combat Test Dummy, and the HTBF / Infamy / Voidwatch vendors — spaced out so a crowd can shop at once.
New-character setup — weapon skills, spells, key items, missions, maps, and a starter gear kit — is granted automatically at character creation, so the old setup moogles (Gear / Key Item / Mission / Character Upgrader / EXP Camp) are gone.
Custom HNM system¶
Timed Land Kings that still have a retail spawn — Dragon's Aery, plus lower-tier HNMs like King Arthro and Serket — keep a hybrid timed / QM pop. Six camps no longer have a retail spawn: Behemoth, King Behemoth, Adamantoise, Aspidochelone, Roc, and Simurgh. Those names in-zone are the Affinity NM copies. Elsewhere you can still find both a timed retail HNM and an Affinity copy. → HNM Kings
World-first announcements¶
The server broadcasts to everyone online when a milestone is first achieved:
- First player death (server-wide bragging rights)
- First level-up to each level per job (e.g. "First WAR to hit 75")
- First NM kills for tracked HNMs
- Winners are recorded permanently, so the title stays attributed even after restarts.
Background systems¶
System-level modules that change behavior server-wide without adding NPCs. You probably won't notice them directly — but you'll notice their absence on a vanilla server.
| Module | What it changes |
|---|---|
| Unlimited Visitant (Abyssea) | Every player gets permanent Visitant status the moment they zone into any Abyssea area. No timer, no eject to Searing Ward, no pearl/atma farming just to stay alive. Same mechanism retail uses for GMs, applied to everyone. |
| Homepoint Heal | Every homepoint visit restores full HP & MP. No more relying on a healer at the crystal. |
| Persistent NM Time of Death | Framework for saving NM respawn timers across crashes and restarts. No camps are currently registered — the old Behemoth entry was retired when that camp became Affinity-only. |
| Disable Zone-In Cutscenes | Suppresses every auto-cutscene that fires when you zone into an area with a mission/quest stage that would normally trigger one. Side effects (position resets, charvar updates, key item grants) still happen — only the cutscene playback is skipped. Talk to the NPC manually if you want to see it. |
| Auto Unstick | Server-side watchdog that clears stuck event state from any character on zone-in. If your character is wedged in a "still in cutscene" state, just zone (or log out and back in) and the watchdog releases you. Also defuses the Mog House 2F unlock cutscene loop that traps some characters. |
| Conquest Regional NPCs Always Up | Bastok, Windurst, and San d'Oria regional NPCs stay visible regardless of which nation owns conquest. No "come back next week" walls. |
| Mission Wardrobe Unlocks | Hitting mission milestones unlocks Mog Wardrobe slots. Currently: Zilart completion → Mog Wardrobe 3 unlocked. |
| Max-Size Mog Wardrobes at Creation | All 8 Mog Wardrobes are pre-sized to maximum capacity on character creation. By default, wardrobes 1-8 start at 0 slots until manually expanded; this skips that and gives every new character full storage from minute one. |
| New Player Linkshell | New characters automatically receive a designated server linkshell at character creation. |
| Login Announcements | Broadcasts a server-wide message when a player logs in, so the community knows when familiar names are online. |
| First-99 Timestamp Tracker | The first time any of a character's jobs hits level 99, the timestamp is stamped permanently into a charvar. Powers the "Fastest 1 → 99" leaderboard on the Community page. Lock-once — re-leveling another job to 99 doesn't overwrite the stamp. |
| Chocobo Raising QoL | Faster chocobo growth (2 days to chick stage), higher endgame stat caps (riding speed 120, endurance), tuned for active raising. |
| Wish Upon a Star Workaround | Patches the Bastok "Wish Upon a Star" weather-gate quest that's otherwise impossible without a specific weather event. |
| SoA Imprimatur Gate Removed | Seekers of Adoulin missions no longer require Imprimatur key items or fame. Talk to the NPC, get the mission. |
| Garrison Placeholder Data | Supplies temporary NPC appearance data (looks, weapons) for Garrison content so it runs even without captured units. Organized by level cap × nation. |
What's NOT changed¶
For reference, these are at retail defaults on this server:
- Mob HP / accuracy / damage multipliers
- Mob movement speed
- Auction House fee structure
- Enmity cap (30,000)
- Sneak/Invis/Deodorize durations
- Old cure formula / old magic damage (both off — uses modern formulas)
- Fishing is disabled (server-wide)
Last updated: 2026-08-28 05:00 PDT