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Retail Differences

Server name: Legendary Tagline: Extreme QoL & Fast Progression

This is a heavily-customized FFXI server. Beyond the settings tweaks (rates, caps, durations), it adds custom NPCs, hunt systems, gear pipelines, and background overrides that don't exist on retail. This page is the index — every custom system is listed here. Detail pages link out for the big content.

Rates at a glance

Multiplier Notes
EXP (scripted, FoV/GoV, ROE) All script-based EXP sources
EXP (mob kills) Base mob EXP
Capacity Points (scripted) Records of Eminence, etc.
Capacity Points (mob kills)
Sparks
TABs (FoV)
Mob drop rate
Gil from mobs Same as retail. Beastmen, NMs, and other gil-droppers still pay out
Gil from quests
Bayld from quests
Fame gain
Skill-up rate All combat & magic skills
Craft skill-up rate 10×
Craft HQ chance
Player / Pet / Trust / Fellow TP gain
Trust / Fellow max HP Alter egos have a bigger HP pool
Trust / Fellow max MP Alter egos cast longer before running dry
Trust / Fellow base stats 1.5× STR/VIT/DEX/AGI/INT/MND/CHR — hits harder, survives more
Trust / Fellow AoE-spell damage taken 15% Damage taken from enemy AoE spells they aren't the main target of
NPC shop prices Things cost more at vendors
EXP loss on death None Death costs no EXP — you never lose a level

If a stat maps to more than one underlying setting and they differ, both values are shown (e.g. 10× / 3×).

New character bonuses

You start with way more than retail:

Setting This server Retail
Starting gil 300,000 10
Starting inventory & satchel 80 (max) 30
All 8 Mog Wardrobes 80 slots each, at creation 0 (must be quested individually)
Starting level cap 99 50 (Limit Break required)
Subjob unlocked at level 0 (immediate) level 18 quest
Advanced jobs unlocked at level 0 (immediate) level 30 quest
All maps granted at creation earn over time
Outpost warps all unlocked (including Tu'Lia and Tavnazia) earn over time
Opening cutscene skipped shown

Combat & magic buffs

Magic and weapon skills hit harder; defensive spells last longer:

Effect This server Retail
Cure power 1×
Elemental magic damage 1×
Divine magic damage 1×
Ninjutsu damage 1×
Blue magic damage 1×
Dark magic drain 1×
Weapon skill damage 1×
Item potency (potions/ethers) 1×
Stoneskin HP cap 10,000 350
Blink shadows 10 2
Spike effects last 1800s 180s
Elemental debuffs last 1200s 120s
Aquaveil hits absorbed 10 1

Stoneskin: the cap changed, not the formula

The absorb formula is unchanged retail — it scales with Enhancing Magic skill + MND. In practice an endgame caster absorbs roughly 700–1,200 HP per cast; retail would clamp that same cast at 350. The raised cap removes the clamp — it does not make Stoneskin absorb 10,000.

Movement

You move fast:

This server Retail
Base run speed 150 50
Speed cap (with gear) 250 80
Mount speed 200 80

The Legendary Ring's +25% movement is the gear bonus inside that cap, not a higher cap.

Subjob

Subjob is full level, not half. If your main is 99, your sub is 99 too. (Retail: sub is half main, so 99/49.)

Subjob also levels itself. While you grind your main, your subjob banks one-quarter (25%) of the EXP and levels up in the background, capped at main's current level. See Subjob EXP Share for the full mechanic.

Merits & currencies

Higher caps and unlimited spending:

This server Retail
Max merit points held 30 30
Sparks cap 999,999 99,999
Accolades cap 999,999 99,999
Valor cap 500,000 50,000
Ballista crystals cap 20,000 2,000
Weekly sparks/accolades spending cap disabled 100,000/week

Dynamis

Built for grinding:

  • Cooldown between Dynamis runs: 0h (retail: 24h).
  • Level minimum: 1 (retail: 65).
  • Prismatic Hourglass: granted at creation — you do not buy one.
  • Currency exchange rate: 10:1 (retail: 100:1) — cheaper to upgrade ancient currency.
  • 100s → 1s exchange enabled.
  • COP Dynamis has no Chains of Promathia mission prerequisite (FREE_COP_DYNAMIS = 0).

Trusts

  • Custom Engagement enabled — trusts behave more flexibly.
  • Alter Ego Extravaganza event running (summer/NY trust acquisition discounts).
  • Alter Ego Expo running (HPP / MPP / Status Resistance bonus).

Quality-of-life settings

  • @unstuck self-rescue command enabled (24h cooldown).
  • Unlimited AH listings (retail: 7).
  • Equip from Mog Satchel / Sack / Case allowed (requires a client addon).
  • Explorer Moogle teleports available from level 10 (retail: 10).
  • Records of Eminence timed records active.
  • Synergy crafting enabled.
  • Login Campaign active — daily rewards for logging in.
  • Daily tally / Gobbie Mystery Box50 points/day (retail: 10), eligible after 0 day (retail: 45).
  • ENM key-item cooldown120h (retail: 120h).
  • No regime level penalty — REGIME_REWARD_THRESHOLD = 15 (retail: 15).
  • EXP rings — multiple ownership allowed, no one-per-week limit, up to 10 Divine Might earrings.
  • Homepoint teleport system enabled.

Custom NPCs and content

Beyond the settings tweaks above, the Relaunch server adds a stack of custom NPCs and hunt systems. The big ones each have their own page; the rest are summarized inline.

Escha ZiTah hub

Three custom NPCs stand side-by-side at Escha ZiTah — the endgame zone that anchors the bulk of the server's progression loop.

NPC Position What it does
Hunt: Hub see Hunting League Shows rank & marks, unlocks ranks, reward shop
Hunt: Spawner see Hunting League Pops current-rank NMs on demand
Armor Vendor next to the Hunting League NPCs Endgame armor for seals — see Gear Vendors
Weapons Vendor next to the Hunting League NPCs Endgame weapons for seals — see Gear Vendors
  • Hunting League is the rank-based NM hunting system that drives all progression. Five ranks, ~3 NMs per rank, mark currency, reward shop. → Full details
  • Armor Vendor and Weapons Vendor sell tiered gear (Bronze / Silver / Gold) for the three seal currencies. → Full catalogs

Reforge System

A dedicated Reforge hub (!reforged) drives a parallel NM-farm-to-armor pipeline focused on AF / Relic / Empyrean armor: spawner stations pop one of three NM pools (Sky Gods / Unity NMs / Abyssea NMs), and the Reforge Vendor upgrades base → +1 → +2 → +3 for marks. Three currencies track separately, every kill drops a base piece and marks for its track, and all jobs are supported. → Full details, hub layout, and costs

Custom service NPCs

The summary below auto-updates from the live source.

Every custom service NPC now lives on a single island plaza — Purgonorgo Isle — reachable any time with the !hub command (the !leaf and !lib aliases land there too).

  • The Hub — Purgonorgo Isle — everything in one place: home point, Warpman, the Gil / Sparks / Crafting exchanges, Title Broker, Cosmetic Shop, Daily & Hunt boards, Unity, Casino, Mystery Mog, Chocobo Derby, Race Changer, Prime Armory, Relic Forge, Augment Moogle & Sage, the mastery trainers, Apex Trials, the Gauntlet, Colosseum, Endless Tower, the combat Test Dummy, and the HTBF / Infamy / Voidwatch vendors — spaced out so a crowd can shop at once.

New-character setup — weapon skills, spells, key items, missions, maps, and a starter gear kit — is granted automatically at character creation, so the old setup moogles (Gear / Key Item / Mission / Character Upgrader / EXP Camp) are gone.

Custom HNM system

Timed Land Kings that still have a retail spawn — Dragon's Aery, plus lower-tier HNMs like King Arthro and Serket — keep a hybrid timed / QM pop. Six camps no longer have a retail spawn: Behemoth, King Behemoth, Adamantoise, Aspidochelone, Roc, and Simurgh. Those names in-zone are the Affinity NM copies. Elsewhere you can still find both a timed retail HNM and an Affinity copy. → HNM Kings

World-first announcements

The server broadcasts to everyone online when a milestone is first achieved:

  • First player death (server-wide bragging rights)
  • First level-up to each level per job (e.g. "First WAR to hit 75")
  • First NM kills for tracked HNMs
  • Winners are recorded permanently, so the title stays attributed even after restarts.

Background systems

System-level modules that change behavior server-wide without adding NPCs. You probably won't notice them directly — but you'll notice their absence on a vanilla server.

Module What it changes
Unlimited Visitant (Abyssea) Every player gets permanent Visitant status the moment they zone into any Abyssea area. No timer, no eject to Searing Ward, no pearl/atma farming just to stay alive. Same mechanism retail uses for GMs, applied to everyone.
Homepoint Heal Every homepoint visit restores full HP & MP. No more relying on a healer at the crystal.
Persistent NM Time of Death Framework for saving NM respawn timers across crashes and restarts. No camps are currently registered — the old Behemoth entry was retired when that camp became Affinity-only.
Disable Zone-In Cutscenes Suppresses every auto-cutscene that fires when you zone into an area with a mission/quest stage that would normally trigger one. Side effects (position resets, charvar updates, key item grants) still happen — only the cutscene playback is skipped. Talk to the NPC manually if you want to see it.
Auto Unstick Server-side watchdog that clears stuck event state from any character on zone-in. If your character is wedged in a "still in cutscene" state, just zone (or log out and back in) and the watchdog releases you. Also defuses the Mog House 2F unlock cutscene loop that traps some characters.
Conquest Regional NPCs Always Up Bastok, Windurst, and San d'Oria regional NPCs stay visible regardless of which nation owns conquest. No "come back next week" walls.
Mission Wardrobe Unlocks Hitting mission milestones unlocks Mog Wardrobe slots. Currently: Zilart completion → Mog Wardrobe 3 unlocked.
Max-Size Mog Wardrobes at Creation All 8 Mog Wardrobes are pre-sized to maximum capacity on character creation. By default, wardrobes 1-8 start at 0 slots until manually expanded; this skips that and gives every new character full storage from minute one.
New Player Linkshell New characters automatically receive a designated server linkshell at character creation.
Login Announcements Broadcasts a server-wide message when a player logs in, so the community knows when familiar names are online.
First-99 Timestamp Tracker The first time any of a character's jobs hits level 99, the timestamp is stamped permanently into a charvar. Powers the "Fastest 1 → 99" leaderboard on the Community page. Lock-once — re-leveling another job to 99 doesn't overwrite the stamp.
Chocobo Raising QoL Faster chocobo growth (2 days to chick stage), higher endgame stat caps (riding speed 120, endurance), tuned for active raising.
Wish Upon a Star Workaround Patches the Bastok "Wish Upon a Star" weather-gate quest that's otherwise impossible without a specific weather event.
SoA Imprimatur Gate Removed Seekers of Adoulin missions no longer require Imprimatur key items or fame. Talk to the NPC, get the mission.
Garrison Placeholder Data Supplies temporary NPC appearance data (looks, weapons) for Garrison content so it runs even without captured units. Organized by level cap × nation.

What's NOT changed

For reference, these are at retail defaults on this server:

  • Mob HP / accuracy / damage multipliers
  • Mob movement speed
  • Auction House fee structure
  • Enmity cap (30,000)
  • Sneak/Invis/Deodorize durations
  • Old cure formula / old magic damage (both off — uses modern formulas)
  • Fishing is disabled (server-wide)

Last updated: 2026-08-28 05:00 PDT