Domain Invasion¶
Domain Invasion is a server-wide cooperative event that fires eight times a day across two Escha zones. Dahaks flood Escha - Zi'Tah, Lamiae flood Escha - Ru'Aun — and each assault ends with a powerful named NM that has to go down before the clock runs out.
Summary
Five-wave events in the Escha zones (Zi'Tah / Ru'Aun alternating every 3 hours, eight times a day). Type !diwarp during the warning, muster, or active assault to opt in and rally. Rewards: Escha Silt, Escha Beads, and Domain Points (daily cap 80).
Schedule¶
Domain Invasion fires 8 times per day (every 3 hours), alternating between the two Escha zones:
| UTC time | Zone |
|---|---|
| 00:00 UTC | Escha - Zi'Tah |
| 03:00 UTC | Escha - Ru'Aun |
| 06:00 UTC | Escha - Zi'Tah |
| 09:00 UTC | Escha - Ru'Aun |
| 12:00 UTC | Escha - Zi'Tah |
| 15:00 UTC | Escha - Ru'Aun |
| 18:00 UTC | Escha - Zi'Tah |
| 21:00 UTC | Escha - Ru'Aun |
A server-wide warning broadcasts 5 minutes before each window. The event only fires after at least one player explicitly opts in with !diwarp; merely doing Hunting League content in the zone does not count. It waits up to 10 minutes for a volunteer. !diwarp moves volunteers to the isolated invasion rally point.
The Assault¶
Five escalating waves hit each zone in sequence, culminating in a smaller group of adds alongside the zone's named boss. Waves spawn around a dedicated battlefield rather than around arbitrary players, keeping Hunting League hubs and arenas clear. The bosses use the hardcore mechanics library — expect stance shifts, AoE attacks, HP-phase mechanics, and a berserk timer.
Escha - Zi'Tah¶
| Wave | Enemy level |
|---|---|
| Dahak Vanguard | 122 |
| Dahak Marauders | 126 |
| Dahak Ravagers | 130 |
| Dahak Dreadguard | 135 |
| Azi Dahaka | 140 |
| Azi Dahaka (boss) | 150 |
Escha - Ru'Aun¶
| Wave | Enemy level |
|---|---|
| Lamia Vanguard | 122 |
| Lamia Raiders | 126 |
| Lamia Bloodletters | 130 |
| Lamia Champions | 135 |
| Naga Raja | 140 |
| Naga Raja (boss) | 150 |
Each assault is five escalating waves, ending in a boss wave that brings adds alongside the named NM. Wave count scales with attendance — more defenders means more enemies per wave. Clear all five waves within 15 minutes to claim victory.
Rewards¶
Rewards go to every player in the zone at the relevant moment. Domain Points are capped per UTC day — you can keep earning Silt and Beads after the cap, but no more Domain Points until the next day.
| Outcome | Escha Silt | Escha Beads | Domain Points |
|---|---|---|---|
| Wave clear (per wave) | 75 | — | — |
| Victory (all waves + boss killed) | 200 | 4 | 40 |
| Time expired (consolation) | 50 | 1 | 10 |
Daily Domain Point cap: 80 per character. On a perfect run (victory in both zones per day) you would earn 160 — well above the cap, so 80 is the real ceiling. Spend Domain Points at the Domain Invasion exchange NPC in the hub.
Domain Points exchange¶
Domain Points spend at the exchange NPC in the hub. Check the NPC's menu for the current stock — the catalog drives both the event rewards and the shop, so the numbers on this page are always current.
The Domain Quartermaster (Hunt Marks)¶
Capped out on Domain Points for the day? The same gear has a second price tag. The tables below are generated straight from the vendor's live catalog.
The Domain Quartermaster stands at Purgonorgo Isle (!hub) and sells the entire Zurim Domain-Points catalog for Hunt Marks — the currency earned from Hunting League NM kills, Weekly Hunts, wave events, and dailies. Everything Zurim sells for daily-capped Domain Points is also here for marks, so you can keep gearing after you've hit the day's Domain-Point ceiling. 70 items across 3 categories.
Pricing follows one rule: Hunt Marks cost = Zurim's Domain-Point cost × 2.5. Domain Points are daily-capped; marks are not.
| Zurim price (Domain Points) | Quartermaster price (Hunt Marks) | Items |
|---|---|---|
| 2,000 DP | 5,000 | 70 |
Weapons¶
| Item | Type | Hunt Marks |
|---|---|---|
| Voluspa Knuckles | Hand-to-Hand | 5,000 |
| Voluspa Knife | Dagger | 5,000 |
| Voluspa Sword | Sword | 5,000 |
| Voluspa Blade | Gt. Sword | 5,000 |
| Voluspa Chopper | Gt. Axe | 5,000 |
| Voluspa Scythe | Scythe | 5,000 |
| Voluspa Lance | Polearm | 5,000 |
| Voluspa Katana | Katana | 5,000 |
| Voluspa Tachi | Gt. Katana | 5,000 |
| Voluspa Hammer | Club | 5,000 |
| Voluspa Pole | Staff | 5,000 |
| Voluspa Bow | Archery | 5,000 |
| Voluspa Gun | Marksmanship | 5,000 |
| Voluspa Grip | Grip-Shield | 5,000 |
| Voluspa Shield | Grip-Shield | 5,000 |
| Date Shuriken Pouch | Ammo | 5,000 |
| Hauksbok Arrow | Ammo | 5,000 |
| Hauksbok Bolt | Ammo | 5,000 |
| Hauksbok Bullet | Ammo | 5,000 |
| Voluspa Bolt Quiver | Ammo | 5,000 |
| Voluspa Bullet Pouch | Ammo | 5,000 |
| Voluspa Quiver | Ammo | 5,000 |
| Voluspa Tathlum | Ammo | 5,000 |
Armor¶
| Item | Type | Hunt Marks |
|---|---|---|
| Angantyr Beret | Head | 5,000 |
| Heidrek Mask | Head | 5,000 |
| Hervor Galea | Head | 5,000 |
| Angantyr Robe | Body | 5,000 |
| Heidrek Harness | Body | 5,000 |
| Hervor Haubert | Body | 5,000 |
| Angantyr Mittens | Hands | 5,000 |
| Heidrek Gloves | Hands | 5,000 |
| Hervor Mouffles | Hands | 5,000 |
| Angantyr Tights | Legs | 5,000 |
| Heidrek Brais | Legs | 5,000 |
| Hervor Brayettes | Legs | 5,000 |
| Angantyr Boots | Feet | 5,000 |
| Heidrek Boots | Feet | 5,000 |
| Hervor Sollerets | Feet | 5,000 |
Accessories¶
| Item | Type | Hunt Marks |
|---|---|---|
| Beyla Earring | Ear | 5,000 |
| Bragi Earring | Ear | 5,000 |
| Dellingr Earring | Ear | 5,000 |
| Foresti Earring | Ear | 5,000 |
| Fulla Earring | Ear | 5,000 |
| Gersemi Earring | Ear | 5,000 |
| Gna Earring | Ear | 5,000 |
| Hermodr Earring | Ear | 5,000 |
| Hnoss Earring | Ear | 5,000 |
| Hretha Earring | Ear | 5,000 |
| Ilmr Earring | Ear | 5,000 |
| Lodurr Earring | Ear | 5,000 |
| Mani Earring | Ear | 5,000 |
| Meili Earring | Ear | 5,000 |
| Mimir Earring | Ear | 5,000 |
| Nehalennia Earring | Ear | 5,000 |
| Njordr Earring | Ear | 5,000 |
| Ran Earring | Ear | 5,000 |
| Saxnot Earring | Ear | 5,000 |
| Sjofn Earring | Ear | 5,000 |
| Snotra Earring | Ear | 5,000 |
| Tuisto Earring | Ear | 5,000 |
| Vor Earring | Ear | 5,000 |
| Yngvi Choker | Neck | 5,000 |
| Dreki Ring | Ring | 5,000 |
| Etana Ring | Ring | 5,000 |
| Ask Sash | Waist | 5,000 |
| Audumbla Sash | Waist | 5,000 |
| Embla Sash | Waist | 5,000 |
| Gishdubar Sash | Waist | 5,000 |
| Izdubar Mantle | Back | 5,000 |
| Solemnity Cape | Back | 5,000 |
Tips¶
- Attendance scales the wave. More defenders = more enemies per wave, but also more people splitting boss aggro and burning it down faster. Show up even with a small group.
- !diwarp any time. It warps to the active zone if one is running, or to Zi'Tah by default.
- Wave silt is shared broadly. Anyone in the zone at wave-clear time earns silt — you don't need to have been there from wave 1.
- Victory vs consolation. You need the boss dead before time expires for the full payout. Partial clears (wave 1 only) still give per-wave silt but the consolation Domain Points on timeout are smaller than the victory payout.
Last updated: 2026-09-07 15:15 PDT