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Domain Invasion

Domain Invasion is a server-wide cooperative event that fires eight times a day across two Escha zones. Dahaks flood Escha - Zi'Tah, Lamiae flood Escha - Ru'Aun — and each assault ends with a powerful named NM that has to go down before the clock runs out.

Summary

Five-wave events in the Escha zones (Zi'Tah / Ru'Aun alternating every 3 hours, eight times a day). Type !diwarp during the warning, muster, or active assault to opt in and rally. Rewards: Escha Silt, Escha Beads, and Domain Points (daily cap 80).

Schedule

Domain Invasion fires 8 times per day (every 3 hours), alternating between the two Escha zones:

UTC time Zone
00:00 UTC Escha - Zi'Tah
03:00 UTC Escha - Ru'Aun
06:00 UTC Escha - Zi'Tah
09:00 UTC Escha - Ru'Aun
12:00 UTC Escha - Zi'Tah
15:00 UTC Escha - Ru'Aun
18:00 UTC Escha - Zi'Tah
21:00 UTC Escha - Ru'Aun

A server-wide warning broadcasts 5 minutes before each window. The event only fires after at least one player explicitly opts in with !diwarp; merely doing Hunting League content in the zone does not count. It waits up to 10 minutes for a volunteer. !diwarp moves volunteers to the isolated invasion rally point.

The Assault

Five escalating waves hit each zone in sequence, culminating in a smaller group of adds alongside the zone's named boss. Waves spawn around a dedicated battlefield rather than around arbitrary players, keeping Hunting League hubs and arenas clear. The bosses use the hardcore mechanics library — expect stance shifts, AoE attacks, HP-phase mechanics, and a berserk timer.

Escha - Zi'Tah

Wave Enemy level
Dahak Vanguard 122
Dahak Marauders 126
Dahak Ravagers 130
Dahak Dreadguard 135
Azi Dahaka 140
Azi Dahaka (boss) 150

Escha - Ru'Aun

Wave Enemy level
Lamia Vanguard 122
Lamia Raiders 126
Lamia Bloodletters 130
Lamia Champions 135
Naga Raja 140
Naga Raja (boss) 150

Each assault is five escalating waves, ending in a boss wave that brings adds alongside the named NM. Wave count scales with attendance — more defenders means more enemies per wave. Clear all five waves within 15 minutes to claim victory.

Rewards

Rewards go to every player in the zone at the relevant moment. Domain Points are capped per UTC day — you can keep earning Silt and Beads after the cap, but no more Domain Points until the next day.

Outcome Escha Silt Escha Beads Domain Points
Wave clear (per wave) 75
Victory (all waves + boss killed) 200 4 40
Time expired (consolation) 50 1 10

Daily Domain Point cap: 80 per character. On a perfect run (victory in both zones per day) you would earn 160 — well above the cap, so 80 is the real ceiling. Spend Domain Points at the Domain Invasion exchange NPC in the hub.

Domain Points exchange

Domain Points spend at the exchange NPC in the hub. Check the NPC's menu for the current stock — the catalog drives both the event rewards and the shop, so the numbers on this page are always current.

The Domain Quartermaster (Hunt Marks)

Capped out on Domain Points for the day? The same gear has a second price tag. The tables below are generated straight from the vendor's live catalog.

The Domain Quartermaster stands at Purgonorgo Isle (!hub) and sells the entire Zurim Domain-Points catalog for Hunt Marks — the currency earned from Hunting League NM kills, Weekly Hunts, wave events, and dailies. Everything Zurim sells for daily-capped Domain Points is also here for marks, so you can keep gearing after you've hit the day's Domain-Point ceiling. 70 items across 3 categories.

Pricing follows one rule: Hunt Marks cost = Zurim's Domain-Point cost × 2.5. Domain Points are daily-capped; marks are not.

Zurim price (Domain Points) Quartermaster price (Hunt Marks) Items
2,000 DP 5,000 70

Weapons

Item Type Hunt Marks
Voluspa Knuckles Hand-to-Hand 5,000
Voluspa Knife Dagger 5,000
Voluspa Sword Sword 5,000
Voluspa Blade Gt. Sword 5,000
Voluspa Chopper Gt. Axe 5,000
Voluspa Scythe Scythe 5,000
Voluspa Lance Polearm 5,000
Voluspa Katana Katana 5,000
Voluspa Tachi Gt. Katana 5,000
Voluspa Hammer Club 5,000
Voluspa Pole Staff 5,000
Voluspa Bow Archery 5,000
Voluspa Gun Marksmanship 5,000
Voluspa Grip Grip-Shield 5,000
Voluspa Shield Grip-Shield 5,000
Date Shuriken Pouch Ammo 5,000
Hauksbok Arrow Ammo 5,000
Hauksbok Bolt Ammo 5,000
Hauksbok Bullet Ammo 5,000
Voluspa Bolt Quiver Ammo 5,000
Voluspa Bullet Pouch Ammo 5,000
Voluspa Quiver Ammo 5,000
Voluspa Tathlum Ammo 5,000

Armor

Item Type Hunt Marks
Angantyr Beret Head 5,000
Heidrek Mask Head 5,000
Hervor Galea Head 5,000
Angantyr Robe Body 5,000
Heidrek Harness Body 5,000
Hervor Haubert Body 5,000
Angantyr Mittens Hands 5,000
Heidrek Gloves Hands 5,000
Hervor Mouffles Hands 5,000
Angantyr Tights Legs 5,000
Heidrek Brais Legs 5,000
Hervor Brayettes Legs 5,000
Angantyr Boots Feet 5,000
Heidrek Boots Feet 5,000
Hervor Sollerets Feet 5,000

Accessories

Item Type Hunt Marks
Beyla Earring Ear 5,000
Bragi Earring Ear 5,000
Dellingr Earring Ear 5,000
Foresti Earring Ear 5,000
Fulla Earring Ear 5,000
Gersemi Earring Ear 5,000
Gna Earring Ear 5,000
Hermodr Earring Ear 5,000
Hnoss Earring Ear 5,000
Hretha Earring Ear 5,000
Ilmr Earring Ear 5,000
Lodurr Earring Ear 5,000
Mani Earring Ear 5,000
Meili Earring Ear 5,000
Mimir Earring Ear 5,000
Nehalennia Earring Ear 5,000
Njordr Earring Ear 5,000
Ran Earring Ear 5,000
Saxnot Earring Ear 5,000
Sjofn Earring Ear 5,000
Snotra Earring Ear 5,000
Tuisto Earring Ear 5,000
Vor Earring Ear 5,000
Yngvi Choker Neck 5,000
Dreki Ring Ring 5,000
Etana Ring Ring 5,000
Ask Sash Waist 5,000
Audumbla Sash Waist 5,000
Embla Sash Waist 5,000
Gishdubar Sash Waist 5,000
Izdubar Mantle Back 5,000
Solemnity Cape Back 5,000

Tips

  • Attendance scales the wave. More defenders = more enemies per wave, but also more people splitting boss aggro and burning it down faster. Show up even with a small group.
  • !diwarp any time. It warps to the active zone if one is running, or to Zi'Tah by default.
  • Wave silt is shared broadly. Anyone in the zone at wave-clear time earns silt — you don't need to have been there from wave 1.
  • Victory vs consolation. You need the boss dead before time expires for the full payout. Partial clears (wave 1 only) still give per-wave silt but the consolation Domain Points on timeout are smaller than the victory payout.

Last updated: 2026-09-07 15:15 PDT