About the Relaunch¶
This is a fresh-start server — a clean wipe and rebuild of the FJB FFXI private server, redesigned from the ground up for long-term play.
Why a Relaunch?¶
The original server proved the concept: FFXI with fast progression, a custom endgame, and a friendly community works. Players loved the idea, but there were issues with balance.
The Relaunch fixes that. Everyone starts equal. The economy is fresh. The stat balance has been redesigned from scratch. And the content lineup has been expanded with systems that weren't in the original — Voidwatch, the Adventuring Fellow, Spell & Skill Mastery, and more.
What's Different from the Original¶
Redesigned stats and mob balance. Enemy stats have been rebuilt from the ground up so that gear choices, skill investment, and build decisions all actually matter. The power curve is tighter and more deliberate.
New relaunch-exclusive systems. The Relaunch ships content that was never on the original server:
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Voidwatch — Find a Planar Rift in the overworld, spend a Voidstone to open a rift, fight a Voidwalker NM, and probe its hidden weaknesses with magic, weaponskills, and ranged attacks to shape your reward. Use !voidwatch to check status or buy Voidstones.
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Adventuring Fellow — Use !fellow to open the Fellow menu — summon/dismiss, allocate stat points, choose a role, set a name and appearance. Your Fellow earns XP from kills while it is out, levels up, and hands you stat points to spend however you like.
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Spell & Skill Mastery — Earn Mastery Sigils from the daily NM rotation and use !empower to check your balance and owned upgrades. Spend Sigils at the Mastery Sage on Purgonorgo Isle for permanent WS potency, spell potency, passive traits, or WS proc effects.
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Affinity NMs — Twenty-four of Vana'diel's most legendary Notorious Monsters — HNMs, Sky Gods, Wyrms, and world bosses — are permanently spawned throughout the overworld as Affinity NMs.
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Ambuscade — Talk to the Ambuscade Tome in Mhaura to enter a private instance (three modes × five difficulties). Clears pay Hallmarks (monthly-capped) and Gallantry.
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Nyzul Isle — Nyzul Isle Investigation is an instanced floor-climbing dungeon lifted from retail, accessible on the Relaunch server without completing any Assault or ToAU prerequisites. Entry, exits, and lamp floors are adapted for a solo server.
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Dynamis — Divergence — Four city Dynamis instances reached through entry portals for one Dynamis currency each. Defeat the Mega-Boss, then finish the Disjoined NM to record the full city clear required by Augment Tier 4 alongside all 3 Rank 4 Hunt NMs.
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Domain Invasion — Five-wave events in the Escha zones (Zi'Tah / Ru'Aun alternating every 3 hours, eight times a day). Type !diwarp during the warning, muster, or active assault to opt in and rally.
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High-Tier Battlefields — Repeatable, tier-scaled versions of the classic mission boss battlefields. Buy a Phantom Gem with gil at !hub, warp to the entrance from the same vendor, pick a tier (I / II / III), and win for scaling gil + Hunt Mark rewards.
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Unity Concord — Hunt Wanted NMs at their retail homes across Vana'diel to earn Unity Accolades, then spend them in the board's shop. All Wanted NMs spawn at level 99; three custom stat tiers range from entry fights to endgame superbosses.
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Dungeons — Classic Vana'diel zones become private expedition grounds.
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Omen — The chessboard awaits. Omen is the Reisenjima Henge gauntlet from the November 2016 era of retail: five gates of trials, three Glassy sentinels, and the Caturae — Kin, Gin, Fu, Kyou and Kei — with the hidden Prime, Ou, beyond them.
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Live Events — Three standing bonuses on fixed clocks: a daily Happy Hour EXP and Capacity-Point boost for everyone online, a Divergence City of the Day that pays bonus medals on a clear, and a Unity weekly featured NM that pays double accolades.
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Trusts — You start with 4 allies: Shantotto, Kupipi, Trion, and Tenzen. Everything else is earned by killing the right NMs — the spell lands in your book on the kill.
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Beastmaster — Relaunch Beastmaster is built around useful jug pets all the way through endgame. Your pet scales with your level, your equipment, Pet: augments, and your weapon tier instead of falling behind once you start fighting harder NMs.
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Puppetmaster — Your automaton is a real build choice, not a disposable extra. Select a frame for the job you need, then save the attachment setup once you like it.
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Summoner — Avatars are designed to remain part of an endgame party.
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Capacity Farms — Two always-open camps built for one thing: turning time into Job Points.
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Dynamis (Classic) — The original ten Dynamis zones — the four cities, Beaucedine, Xarcabard, and the four Dreamlands — are live on relaunch as the home of Dynamis currency and reforge materials.
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Geas Fete — Escha's NM playground — and the front door to Aeonic weapons. Pop Notorious Monsters at the retail ???
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Auction House — Relaunch's Auction House never runs dry: a server-side market maker keeps the boards stocked with leveling gear and specialty items, and buys your listings back so farming always pays.
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Crafted Gear — Some of the strongest equipment on the server never drops from a monster and never sits on a vendor — it comes off a crafter's bench.
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Cosmetics & Appearance — Appearance rewards are collected from several systems. This page is the quick directory; every source keeps its own detailed list so you can decide what to chase.
A living economy from day one. The auction house market-maker seeds gear listings immediately at launch — no waiting months for the economy to bootstrap.
What Carried Over¶
Everything that made the original server worth playing:
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Fast progression, real endgame. 3× mob EXP (and 3× from books, FoV/GoV & Records of Eminence) means you hit 99 in days, not months. But 99 is the beginning, not the finish line. The Hunting League, Reforge gear, augments, and a full tier of endgame events are all designed to hold your interest for months. There's always a next thing.
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Hunting League — a custom 5-tier progression system. Retail FFXI has NMs. This server turns them into a structured progression ladder. Five ranks, each harder than the last, each with meaningful rewards and increasing HL Point rates. If you love the hunt, this server was built for you.
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Ascension — a prestige ladder above the level cap. Reach the Hunting League's Legend tier and the Altar in Provenance opens. Re-clear the Nightmare Court — three ascension-only superbosses that get harder and change as you climb — and spend Hunt Marks to ascend, earning Ascension Points: a Job-Points-style currency poured into permanent, stacking stat boosts. It's tracked per main job, never wipes anything you've earned, and the prestige levels are uncapped — an endless Paragon tail to chase on the leaderboards. Its per-job sibling, Job Rebirth, resets a mastered job to level 1 to bank permanent Rebirth Points.
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Reforge system — three NM ladders to +3 BiS. Kill Sky Gods for AF Marks. Kill Unity NMs for Relic Marks. Kill Abyssea NMs for Empy Marks. Each currency line upgrades a full armor set across four tiers. No RNG boxes, no cash shop — just the satisfaction of killing your way to best-in-slot.
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Hunter's Guild — reputation that pays you back. Four hunting guilds, each tied to one of the mark currencies, are climbed by tracking down classic HNMs scattered across Vana'diel — not by farming the spawners. Every rank you earn passively amplifies the marks that currency pays out, so the more of the world you hunt, the faster your Reforge and Hunting League grinds go. Reach Grandmaster across multiple guilds and the Trinity and Apex meta-bonuses unlock.
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Augment Moogle — 140+ ways to customize your gear. Catalysts drop from monsters all over the world. Trade them to the Augment Moogle to apply permanent stat bonuses to your gear. Stack them with the Augment Sage (whose power scales with your NM kill history) and you can push gear further than retail ever allowed.
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Cross-Job Abilities — borrow from other jobs. The Cross-Job Trainer on Purgonorgo Isle sells a hand-curated set of job abilities — self and party buffs and utility, like Meditate — that you can then use on any job via macro, with the recast enforced server-side. No 2-hours, no build-breaking picks: just the smart cross-pollination retail never allowed.
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No dead content — weekly objectives, daily board, Wave Master arena. The Weekly Hunt Board resets every week with five fresh objectives. The Daily Board resets at midnight UTC. The Wave Master NPC in Escha - Ru'Aun spawns NM waves on demand. There is always a reason to log in.
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Endgame & Events — a whole tier of things to do at 99. Take on The Star-Devourer, a weekly multi-phase raid boss; fight the 10-round Gauntlet up to Shinryu; climb the endless Voidspire; duel level-scaled champions in the Colosseum; face a level-200 Maat's Challenge; pop Abyssea NMs on demand with Hunt Marks; hold the line against scheduled Invasions; battle through the last-team-standing Tournament; dig up buried Treasure; bet at the Chocobo Derby; rank up the fishing-and-crafting Provisioners' League; or push your luck at Lady Luck's Casino — plus rotating Seasonal Events that supercharge your hunts.
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Apex Trials & Paragon — an endgame with no ceiling. When you've cleared everything else, the Apex Arbiter opens an infinite, ever-scaling solo climb: each tier you beat banks Paragon Points and your next run resumes one tier higher. Spend those points at the Paragon Sage on an endless prestige track — the first numbers on the server with no cap, and both your deepest Apex tier and your Paragon Level ride the leaderboards.
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Weapon Journey — a clear post-99 route. Build from Ambuscade through Relic, Empyrean, Mythic, Aeonic, and Prime, with repeat forges for later weapon types. Check the journey before deciding what to farm next.
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Achievements & World Firsts. Hit a personal milestone and you bank bonus Hunt Marks plus an in-game shout-out. Be the first on the server to pull something off and everyone hears about it — world-first announcements give the race to the top real stakes.
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Leaderboards — see where you rank. The Chronicler at Escha ZiTah tallies your kills, unique NMs, and competitive stats, and a live website ranks every player server-wide, refreshed from the database through the day. Whether you're chasing Paragon levels or the longest hunt streak, there's always a scoreboard watching.
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A deep quality-of-life bench. Always-popped NMs (no camping, no lottery), automatic character setup at creation, homepoint healing, zone-in cutscene skips, sub-job EXP share, gil-sink vendors, seasonal events, login streaks — dozens of friction-removers, all catalogued on the Quality of Life Features page.
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Jobs, maps, and warps unlocked at creation. No quest to unlock advanced jobs. No tour of outpost warps. No waiting for maps. You start with four Trusts; the rest you earn by killing the right NMs. The friction that doesn't make the game better is just gone.
Ready to start?
The Getting Started guide will have you in-game in about 20 minutes. Everything else you need is in these docs.
Last updated: 2026-09-07 21:15 PDT