Weapon Damage Tiers¶
Damage ceilings are there to keep each weapon stage meaningful. They apply to the whole weapon skill, not each individual hit.
| Your weapon | Normal weapon-skill ceiling | Notes |
|---|---|---|
| Below iLvl 119 | 40,000 | A temporary leveling ceiling |
| iLvl 119 | 79,999 | The normal endgame baseline |
| Final Ambuscade | 99,999 | Linked native skills can reach 149,999 |
| Final Relic / Empyrean / Mythic / Aeonic | 999,999 native skill | Each family gains stronger final-skill scaling |
| Final Prime | 1,499,999–1,999,999 native skill | Support, hybrid, and damage jobs have different ceilings |
Area weapon skills use lower ceilings so one action cannot clear a full pack at the same damage as a single-target skill.
Companion damage¶
Your weapon also matters for companion jobs:
| Main-hand stage | Ready / Blood Pact / automaton skill ceiling |
|---|---|
| Standard iLvl 119 | 79,999 |
| Final Ambuscade | 99,999 |
| Final REMA | 999,999 |
| Matching Prime | 1,499,999 |
The global safety ceiling is 999,999 for ordinary damage. Prime native weapon skills have a higher final exception. This is why the weapon journey is more than a cosmetic checklist: every family opens a new level of output.
Last updated: 2026-08-27 17:55 PDT