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Weapon Damage Tiers

Damage ceilings are there to keep each weapon stage meaningful. They apply to the whole weapon skill, not each individual hit.

Your weapon Normal weapon-skill ceiling Notes
Below iLvl 119 40,000 A temporary leveling ceiling
iLvl 119 79,999 The normal endgame baseline
Final Ambuscade 99,999 Linked native skills can reach 149,999
Final Relic / Empyrean / Mythic / Aeonic 999,999 native skill Each family gains stronger final-skill scaling
Final Prime 1,499,999–1,999,999 native skill Support, hybrid, and damage jobs have different ceilings

Area weapon skills use lower ceilings so one action cannot clear a full pack at the same damage as a single-target skill.

Companion damage

Your weapon also matters for companion jobs:

Main-hand stage Ready / Blood Pact / automaton skill ceiling
Standard iLvl 119 79,999
Final Ambuscade 99,999
Final REMA 999,999
Matching Prime 1,499,999

The global safety ceiling is 999,999 for ordinary damage. Prime native weapon skills have a higher final exception. This is why the weapon journey is more than a cosmetic checklist: every family opens a new level of output.


Last updated: 2026-08-27 17:55 PDT