Reforge System¶
The Reforge System is a custom NM-hunting + armor-upgrade pipeline that takes you from base AF/Relic/Empyrean armor to +3 versions through three parallel tracks.
Summary
Warp to the Reforge hub with !reforged and talk to any NM Spawner station. Pop one of three NM pools. Each kill drops a random base armor piece from that pool's set plus marks for that set. Take base pieces to the Reforge Vendor at the hub entrance to upgrade base → +1 → +2 → +3 using the same marks.
Want +4?
This system caps at +3. The +4 tier for AF and Relic armor is a separate, endgame upgrade forged at the Dynamis-Divergence Forge — trade a reforged +3 piece plus materials farmed in the [D] zones. (Empyrean has no +4.)
How it works¶
Three parallel tracks. Each track ties one NM pool, one currency, and one armor set together:
| Track | NM pool | Currency | Armor set |
|---|---|---|---|
| AF | Sky Gods | AF Marks | Job's AF/Artifact armor |
| Relic | Unity NMs | Relic Marks | Job's Relic armor |
| Empyrean | Abyssea NMs | Empyrean Marks | Job's Empyrean armor |
Every NM kill awards:
- One base piece. Each drop has a configurable chance of being for the killer's main job (currently 50%); the remainder fall back to a random piece across all jobs. When you get a job-matched drop, your chat message includes
(main-job match!). - Marks for that track's currency.
The Reforge Vendor sells progressive upgrades: trade in a base piece + marks for +1, trade +1 + marks for +2, trade +2 + marks for +3.
All Reforge NMs are level 99. Their I–V power steps come from custom HP, stat, and mechanic profiles rather than level correction.
Roughly how many kills for a full +3 set?
With the 50% main-job bias and the current mark/cost values, expect ~50-80 NM kills to complete a 5-piece +3 set on one specific job. Marks accumulate alongside drops, so the bottleneck is rolling the right slots — the bias makes each kill ~11× more likely to land on a piece you want.
NPC locations¶
The Reforge hub lives in Diorama Abdhaljs-Ghelsba — warp straight there with !reforged. One shared Reforge Vendor and Mark Exchange sit at the hub entrance, with 8 independent NM Spawner stations spread across the zone (each has its own single-occupancy guard, so multiple parties — even popping the same NM — farm side by side).
| Station | Position |
|---|---|
| NM Spawner 1 | (-0.66, 0.00, -3.10) |
| NM Spawner 2 | (16.64, -0.54, 52.22) |
| NM Spawner 3 | (-26.16, 0.28, 94.49) |
| NM Spawner 4 | (-177.8304, -9.5338, 130.8604) |
| NM Spawner 5 | (-97.7796, -10.6459, 129.2578) |
| NM Spawner 6 | (-102.6235, -10.0218, 76.0994) |
| NM Spawner 7 | (-116.3222, -10.0000, 22.8616) |
| NM Spawner 8 | (-168.8672, -10.1399, 60.9496) |
NM pools and rewards¶
AF (Sky Gods)¶
Currency: AF Marks
| NM | Level / power step | Marks per kill |
|---|---|---|
| Genbu | Lv99 / I | 60 |
| Suzaku | Lv99 / II | 80 |
| Seiryu | Lv99 / III | 100 |
| Byakko | Lv99 / IV | 125 |
| Kirin | Lv99 / V | 150 |
Relic (Unity NMs)¶
Currency: Relic Marks
| NM | Level / power step | Marks per kill |
|---|---|---|
| Bukhis | Lv99 / I | 60 |
| Khun | Lv99 / II | 80 |
| Padfoot | Lv99 / III | 100 |
| Glavoid | Lv99 / IV | 125 |
| Tinnin | Lv99 / V | 150 |
Empyrean (Abyssea NMs)¶
Currency: Empy Marks
| NM | Level / power step | Marks per kill |
|---|---|---|
| Aello | Lv99 / I | 60 |
| Iratham | Lv99 / II | 80 |
| Briareus | Lv99 / III | 100 |
| Itzpapalotl | Lv99 / IV | 125 |
| Hadhayosh | Lv99 / V | 150 |
Combat behavior¶
Reforge NMs combine their native monster-family TP list with a custom I–V mechanics profile. Entry and mid-tier accuracy is tuned for level-99 augmented gear rather than the older Hunting League baseline, so monsters continue to apply offensive pressure instead of sitting at the 20% hit-rate floor.
Portable native combat behaviors also run in the Reforge arena: the Sky Gods retain elemental additional damage and key TP/regain behavior, Genbu gains attack as its HP falls, Iratham changes spell lists by phase, Briareus follows its Mercurial Strike cues, and Tinnin retains head loss/regrowth plus chained breaths. Zone-specific doors, titles, fixed-ID adds, and retail loot logic are intentionally excluded from the shared arena.
Padfoot, Khun, and Aello use their canonical family lists (Sheep, Caturae, and Harpeia respectively); the previously missing Harpeia and Glavoid skill handlers are implemented. Reforge-only Bukhis and Hadhayosh lists exclude upstream skill IDs that have no active mob-skill definition, preventing dead TP turns.
Upgrade costs¶
| Set | base → +1 | +1 → +2 | +2 → +3 |
|---|---|---|---|
| AF (Sky Gods) | 300 | 900 | 2000 |
| Relic (Unity NMs) | 300 | 900 | 2000 |
| Empyrean (Abyssea NMs) | 300 | 900 | 2000 |
Costs are paid in that set's marks (e.g. AF upgrades cost AF Marks).
Per-job set names¶
The catalog covers every job. Each job has three named sets across the AF/Relic/Empyrean tracks:
| Job | AF | Relic | Empyrean |
|---|---|---|---|
| WAR | Pummeler's | Agoge | Boii |
| MNK | Anchorite's | Hesychast's | Bhikku |
| WHM | Theophany | Piety | Ebers |
| BLM | Spaekona's | Archmage's | Wicce |
| RDM | Atrophy | Vitiation | Lethargic |
| THF | Pillager's | Plunderer's | Skulker's |
| PLD | Reverence | Caballarius | Chevalier's |
| DRK | Ignominy | Fallen's | Heathen's |
| BST | Totemic | Ankusa | Nukumi |
| BRD | Brioso | Bihu | Fili |
| RNG | Orion | Arcadian | Amini |
| SAM | Wakido | Sakonji | Kasuga |
| NIN | Hachiya | Mochizuki | Hattori |
| DRG | Vishap | Pteroslaver | Peltast's |
| SMN | Convoker's | Glyphic | Beckoner's |
| BLU | Assimilator's | Luhlaza | Hashishin |
| COR | Laksamana's | Lanun | Chasseur's |
| PUP | Foire | Pitre | Karagoz |
| DNC | Maxixi | Horos | Maculele |
| SCH | Academic's | Pedagogy | Arbatel |
| GEO | Geomancy | Bagua | Azimuth |
| RUN | Runeist | Futhark | Erilaz |
Last updated: 2026-08-29 14:11 PDT