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The Voidspire

A spire bored down into a sealed nightmare, and now it never ends. The Voidspire is an endless, floor-by-floor gauntlet — descend as far as you can, and your deepest floor is your score on the leaderboard. A single wipe ends the run, so press your luck.

Summary

An endless descent at the Warden in Escha-RuAun — clear floor after floor, your deepest floor is your leaderboard score, and one wipe ends the run.

Where to start

Find the Warden in Escha-RuAun and choose to descend. The run begins after a short breather, then the floors come one after another — clear a floor and the next spawns automatically. A single wipe ends the run and locks in your deepest floor.

How the floors scale

Every floor is tougher than the last. Three things climb as you descend:

  • Monster level starts around 115 and rises until it tops out near 150.
  • Pack size is 1 monster per floor.

Beyond level, the real bite comes from the monsters' offense — attack, accuracy and attack speed ramp hard, so deep floors overwhelm you with incoming damage rather than turning into unkillable sponges.

The run moves through four difficulty bands as you descend:

Floors Difficulty
1–39 Easy
40–69 Normal
70–89 Hard
90+ Insane

Affixes

Starting at floor 40, the Void layers extra modifiers onto every monster. One more affix switches on every 25 floors, up to 3 at once. The set is rolled fresh for each run and shown to you when you begin, so no two descents play quite the same.

Affix What it does
Ravenous A faint void-current closes minor wounds.
Cruel Their blows fall like falling stars.
Manic A frenzy of impossible speed.
Unerring Nothing escapes their sight — evasion is useless here.
Warded A void-shell blunts every blow.
Venomous Their touch corrodes flesh and magic alike.
Phantasmal Half-dreamed, and maddeningly slippery.
Colossal Bloated with stolen life.

Rewards

Clearing a floor pays 5 + 2 × the floor number in marks, so deeper floors are worth more each. The Voidspire's real prize, though, is the leaderboard — your deepest floor is your score.

Reaching certain depths pays a bonus on top — awarded on your first clear of that floor each UTC week (tracked per character per floor):

Reach floor Bonus marks
10 50
25 150
50 350
75 600
100 1,000

Marks spend across the same Hunting League economy as the rest of your progression. Climb carefully — there is no checkpoint, and the leaderboard only remembers how deep you dared to go.


Last updated: 2026-08-28 08:15 PDT