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Custom Spells

Three spells on Legendary do not exist on retail Final Fantasy XI. They are sold by the Accessories NPC in Escha ZiTah — choose its Spells option and pay with Hunt Marks. (Note: the similarly-named Accessory NPC is a different, medal-paid vendor — the scrolls are on the plural Accessories NPC.)

Unlike standard spells, their mechanics are not documented on any external wiki. This page explains exactly what they do.


How to cast

Divine Aegis and Convergence use custom spell IDs that the game client has no data for, so casting them the normal way (/ma "<name>") returns "a command error occurred." Cast them with a chat command instead — the server runs the real spell for you:

Spell Command Job · MP · Recast When to use
Divine Aegis !aegis PLD 50 · 80 MP · 120 s Anytime — shields you
Convergence !convergence RDM 50 · 60 MP · 45 s While engaged — hits your current target
Silencega !silencega WHM 40 / RDM 50 / SCH 50 · 32 MP · 20 s While engaged — hits your target and nearby enemies

The command enforces the same requirements as a normal cast: you must have learned the spell (bought its scroll), be on the listed job at the required level, have the MP, and wait out the recast. There is no casting animation — the effect lands instantly.

Silencega also casts the normal way

Silencega uses a standard spell ID, so once you have learned it you can also cast it with /ma "Silencega" <t> like any other spell. The !silencega command is just a convenience that works identically.


Scroll of Divine Aegis

400 Hunt Marks · White Magic · PLD only · Level 50 · Divine / Enhancing

Divine Aegis is a Paladin-exclusive defensive cooldown that combines a Stoneskin shield with a physical damage reduction buff, then detonates as a Holy AoE when the timer expires.

Mechanic

Cast applies two effects simultaneously:

  • Holy Shield — a Stoneskin-type barrier that absorbs incoming physical damage.
  • Physical Damage Taken down — a flat damage reduction buff while the shield is up.

Shield strength scales with your stats:

power      = min( 150 + VIT×6 + maxHP×0.12 , 3000 )
PDT buff   = −20% physical damage taken
duration   = 30 seconds

At endgame gear levels (VIT ~200, max HP ~5,000): 150 + 1200 + 600 = 1950. With top-tier VIT and HP augments the cap is reachable.

Detonation fires when the timer expires: the shield collapses and converts absorbed damage into a Holy AoE.

AoE damage = floor( damage_absorbed × 0.85 )
Radius     = 10 yalms  (centered on the caster)
Damage type = Light (Holy)

If you took 1,500 HP of hits during the buff, the detonation deals floor(1500 × 0.85) = 1,275 Holy damage to every enemy in range. Clean expiry: if the shield absorbed zero damage, the detonation fires but deals no damage — buffs still drop cleanly.

Notes

  • Cannot overlap with Stoneskin — casting Divine Aegis while Stoneskin is active returns "No effect."
  • The PDT buff and Stoneskin are removed at detonation whether or not enemies are nearby.
  • The spell can be recasted after its normal recast timer has elapsed.
  • Holy damage type means Undead and Shadow-type enemies take bonus damage from the detonation.

Scroll of Convergence

350 Hunt Marks · Enfeebling Magic · RDM only · Level 50

Convergence is a Red Mage-exclusive enfeebling spell that randomly combines elemental damage with a status effect on each cast. Neither the element nor the enfeeble is known in advance — the combination is drawn fresh every time you cast.

Mechanic

Each cast randomly selects one pair from the following:

Roll Element Damage type Status effect Duration
1 Fire Fire Slow 90 s
2 Light Light Blind 90 s
3 Water Water Paralysis 90 s
4 Earth Earth Silence 90 s
5 Wind Wind Gravity 90 s
6 Thunder Thunder Bind 30 s

The selected element governs both the damage type and the resist check.

Damage formula:

base    = floor( INT×2.5 + MND×2.0 + 80 )
damage  = max(1, floor( base × resistRate ))

Enfeeble: Applied at standard potency, with duration scaled by resistRate. A partial resist reduces both damage and enfeeble duration proportionally. A full resist (resistRate = 0) returns "Resist" — no damage, no enfeeble.

Notes

  • The random roll happens at cast time, not at recast. You cannot predict or influence which pair fires.
  • INT drives damage; MND drives the enfeeble resist check (Enfeebling Magic skill).
  • Bind is the only effect with a shorter duration (30 s) — its "power" is the target's movement speed rather than a fixed potency, so faster mobs take shorter Binds.
  • Best used as a Swiss Army enfeeble when you need a fast debuff but don't know (or don't care) which specific status lands.

Scroll of Silencega

200 Hunt Marks · Enfeebling Magic · WHM 40 / RDM 50 / SCH 50

Silencega is an AoE version of Silence. It applies the standard Silence status effect to all valid enemies in range using the vanilla enfeebling formula — no custom mechanic. It behaves identically to retail Silence, just with an area-of-effect component.

The scroll is sold here because Silencega does not have a normal acquisition path on this server's version of the client database. Buying the scroll teaches the spell exactly like any other scroll.


Last updated: 2026-06-30 09:22 UTC