Abyssea NM Owner Reference¶
The sortable source-of-truth export is
abyssea-nm-roster.csv. It contains one row for each
of the 136 logical Hunt Marks encounters and is intended for server-owner
support, balance review, and player questions.
Open the CSV in Excel, LibreOffice, or Google Sheets and enable filters on the header row. Useful filters include:
BossorZoneto answer questions about a specific encounter.TierNameandDifficultyto compare content bands.CustomClimax = Yesto find flagship fights with a bespoke 30% mechanic.RepeatType,Phase70Type, orPhase30Typeto find all bosses using a particular counter such ashold,burst, orfar.RepeatFailStatus,Phase70FailStatus, orPhase30FailStatusto audit Doom, Terror, Petrification, and other punishments.
Reading an encounter row¶
Every fight has a repeating signature plus tests at 70% and 30% HP:
- Visions: the same teaching mechanic repeats at both phase floors.
- Scars: the 70% floor repeats the signature; the 30% floor reverses it.
- Heroes: standard encounters reverse the signature at 70%, then reverse it again at 30%.
- Custom climax: flagship encounters repeat their signature at 70%, then switch to the named bespoke climax at 30%.
RepeatCounter, Phase70Counter, and Phase30Counter are the operator-facing
solutions. Burst counters include the exact damage required at the solo,
two-player, and three-or-more-player HP scales.
*FailDamagePctMaxHP is damage dealt to the fight owner when a mechanic is
missed. The accompanying status, duration, message, and escalation are shown
in adjacent columns. Successful counters open the exact DEF/EVA/MDEF
vulnerability shown in *SuccessReward and remove one escalation stack.
The ATT_Add, DEF_Add, WeaponDMG_Add, and similar stat columns are
additive modifiers applied after the mob is normalized to its tier level
(120 / 130 / 150). They are not guaranteed final sheet totals because each
retail mob keeps its native base profile, skill list, and script behavior.
Rules that apply to every row¶
- Only the player who popped the NM is evaluated for encounter counters.
- Trust attacks do not cause a hold-fire mechanic to fail.
- HP scales to 1.0x / 1.55x / 2.10x for one / two / three-or-more real PCs.
- DEF, EVA, and other combat modifiers do not scale with party size.
- The 70% and 30% HP floors remain locked until their mechanic resolves.
- Repeated failures add tier-scaled ATT and MATT escalation.
- Passing the pressure time adds recurring ATT, MATT, and Haste stacks.
- Red weakness removes an escalation stack; Yellow suppresses the spell sequence and opens magic vulnerability; Blue suppresses the TP sequence and opens physical vulnerability.
- First logical clear refunds half the pop cost. Two or more real players give 2x Gil/Infamy; no Trusts gives 1.5x; both stack to 3x.
Where to rebalance¶
- Boss mechanics, tells, timings, and phase structure:
modules/custom/lua/abyssea_marks_catalog.lua - HP and intended clear-time contracts:
modules/custom/lua/abyssea_marks_balance.lua - Tier stats, pop costs, and base rewards:
modules/custom/lua/AbysseaMarks.lua - Counter evaluation, punishment, vulnerability, escalation, and pressure:
modules/custom/lua/abyssea_marks_mechanics.lua
After changing the Lua catalog or tier configuration, regenerate the CSV from the repository root:
The exporter refuses to write unless it finds exactly 136 encounters with the expected 45 / 49 / 42 tier split, preventing a partial reference export.
Last updated: 2026-07-17 14:32 PDT