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Abyssea NM Owner Reference

The sortable source-of-truth export is abyssea-nm-roster.csv. It contains one row for each of the 136 logical Hunt Marks encounters and is intended for server-owner support, balance review, and player questions.

Open the CSV in Excel, LibreOffice, or Google Sheets and enable filters on the header row. Useful filters include:

  • Boss or Zone to answer questions about a specific encounter.
  • TierName and Difficulty to compare content bands.
  • CustomClimax = Yes to find flagship fights with a bespoke 30% mechanic.
  • RepeatType, Phase70Type, or Phase30Type to find all bosses using a particular counter such as hold, burst, or far.
  • RepeatFailStatus, Phase70FailStatus, or Phase30FailStatus to audit Doom, Terror, Petrification, and other punishments.

Reading an encounter row

Every fight has a repeating signature plus tests at 70% and 30% HP:

  • Visions: the same teaching mechanic repeats at both phase floors.
  • Scars: the 70% floor repeats the signature; the 30% floor reverses it.
  • Heroes: standard encounters reverse the signature at 70%, then reverse it again at 30%.
  • Custom climax: flagship encounters repeat their signature at 70%, then switch to the named bespoke climax at 30%.

RepeatCounter, Phase70Counter, and Phase30Counter are the operator-facing solutions. Burst counters include the exact damage required at the solo, two-player, and three-or-more-player HP scales.

*FailDamagePctMaxHP is damage dealt to the fight owner when a mechanic is missed. The accompanying status, duration, message, and escalation are shown in adjacent columns. Successful counters open the exact DEF/EVA/MDEF vulnerability shown in *SuccessReward and remove one escalation stack.

The ATT_Add, DEF_Add, WeaponDMG_Add, and similar stat columns are additive modifiers applied after the mob is normalized to its tier level (120 / 130 / 150). They are not guaranteed final sheet totals because each retail mob keeps its native base profile, skill list, and script behavior.

Rules that apply to every row

  • Only the player who popped the NM is evaluated for encounter counters.
  • Trust attacks do not cause a hold-fire mechanic to fail.
  • HP scales to 1.0x / 1.55x / 2.10x for one / two / three-or-more real PCs.
  • DEF, EVA, and other combat modifiers do not scale with party size.
  • The 70% and 30% HP floors remain locked until their mechanic resolves.
  • Repeated failures add tier-scaled ATT and MATT escalation.
  • Passing the pressure time adds recurring ATT, MATT, and Haste stacks.
  • Red weakness removes an escalation stack; Yellow suppresses the spell sequence and opens magic vulnerability; Blue suppresses the TP sequence and opens physical vulnerability.
  • First logical clear refunds half the pop cost. Two or more real players give 2x Gil/Infamy; no Trusts gives 1.5x; both stack to 3x.

Where to rebalance

  • Boss mechanics, tells, timings, and phase structure: modules/custom/lua/abyssea_marks_catalog.lua
  • HP and intended clear-time contracts: modules/custom/lua/abyssea_marks_balance.lua
  • Tier stats, pop costs, and base rewards: modules/custom/lua/AbysseaMarks.lua
  • Counter evaluation, punishment, vulnerability, escalation, and pressure: modules/custom/lua/abyssea_marks_mechanics.lua

After changing the Lua catalog or tier configuration, regenerate the CSV from the repository root:

powershell -NoProfile -ExecutionPolicy Bypass -File .\tools\export_abyssea_nm_csv.ps1

The exporter refuses to write unless it finds exactly 136 encounters with the expected 45 / 49 / 42 tier split, preventing a partial reference export.


Last updated: 2026-07-17 14:32 PDT